Well, that's too bad :/
Le 20 oct. 2014 14:17, "Luc-Eric Rousseau" <[email protected]> a écrit :

> it's more complicated than a while loop.. you have to pump OS messages
> for the tool to work and the user be able to click on stuff and the
> viewport to redraw.
> You also need to prevent re-entrency (i.e preventing launching a new
> command while current command is still running) which would
> destabilize XSI.
> the pick session does all of that, it's non-trivial.
>
> I'd recommend avoiding all of this and instead have a way to register
> a callback to be called when your tool is finished.
>
> On Mon, Oct 20, 2014 at 1:58 PM, Ahmidou Lyazidi <[email protected]>
> wrote:
> > I see...
> > A message is just a while loop waiting to get the instruction to stop,
> > right?
> > So if I wrap the tool into a command the will wait for a plugin.Userdata
> to
> > be valid and return it it should work I guess. Any thing against that?
> >
> > Thanks
> >
> > Le 20 oct. 2014 11:45, "Luc-Eric Rousseau" <[email protected]> a
> écrit :
> >
> >> right, it's not possible because you'd have to run your own message
> >> loop like pickelement does, and there is nothing for that in the SDK.
> >>
> >> On Mon, Oct 20, 2014 at 11:34 AM, Ahmidou Lyazidi <
> [email protected]>
> >> wrote:
> >> > I'm not sure yet it's going to work, I'm trying to replicate a picking
> >> > cession as the factory one, but when you pick an object it's opening a
> >> > contextual menu,  and return a string depending of the choosed item in
> >> > the
> >> > menu.
> >> > Unfortunately calling a custom tool is a non blocking command, the
> rest
> >> > of
> >> > your code will continue to evaluate :(
>
>

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