Definitely didn't just iwll take a bit more time to get more free time to
experiment :)
Oculus is here looking for good use.. beside Elite dangerous ;)
Thanks for another amazing wor


On Mon, Oct 27, 2014 at 7:29 PM, Helge Mathee <[email protected]> wrote:

>  Hey Mirko,
>
> they are all KL extensions, so integrations into our own programming
> language KL.
> In other words: They are for scripters, not for 3D generalists :-)
> unfortunately.
> They are easy to use though, plus the samples can get you started quickly.
>
> I hope this doesn't throw you off :-)
>
> Helge
>
>
> On 10/27/2014 7:24 PM, Mirko Jankovic wrote:
>
> uf nice. wait what oculus rift support as well? I missed some info as I
> can see...
> btw how artist friendly are all of these toys, I mean easy of usage for us
> with no programming knowledge or wish  ;)
>
> On Mon, Oct 27, 2014 at 7:14 PM, Eric Turman <[email protected]> wrote:
>
>> AWesome Helge! Thanks :)
>>
>> On Mon, Oct 27, 2014 at 1:12 PM, Helge Mathee <[email protected]>
>> wrote:
>>
>>> Hey guys,
>>>
>>> I am happy to announce that I've received the Leap motion controller and
>>> added
>>> another KL extension to the VR suite to support it. I've been able to
>>> map the whole SDK
>>> over, which means you get access to all of the tracking information as
>>> well as the
>>> gesture API. Using Splice inside of Soft you get access to all of the
>>> data directly in XSI.
>>>
>>> https://vimeo.com/110164346
>>>
>>> This is going to be a public repro once 1.13.1 is out. Let me know what
>>> you
>>> guys think. Given that Fabric is free up to 50 licenses now this can
>>> become
>>> interesting... :-)
>>>
>>> By adding the Leap you now have access to the Xbox controller, Razer
>>> Hydra,
>>> Leap Motion and the Oculus Rift. That's a lot of toys to experiment with
>>> :-)
>>>
>>> Best,
>>>
>>> Helge
>>>
>>
>>
>>
>>   --
>>
>>
>>
>>
>> -=T=-
>>
>
>
>

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