Definitely didn't just iwll take a bit more time to get more free time to experiment :) Oculus is here looking for good use.. beside Elite dangerous ;) Thanks for another amazing wor
On Mon, Oct 27, 2014 at 7:29 PM, Helge Mathee <[email protected]> wrote: > Hey Mirko, > > they are all KL extensions, so integrations into our own programming > language KL. > In other words: They are for scripters, not for 3D generalists :-) > unfortunately. > They are easy to use though, plus the samples can get you started quickly. > > I hope this doesn't throw you off :-) > > Helge > > > On 10/27/2014 7:24 PM, Mirko Jankovic wrote: > > uf nice. wait what oculus rift support as well? I missed some info as I > can see... > btw how artist friendly are all of these toys, I mean easy of usage for us > with no programming knowledge or wish ;) > > On Mon, Oct 27, 2014 at 7:14 PM, Eric Turman <[email protected]> wrote: > >> AWesome Helge! Thanks :) >> >> On Mon, Oct 27, 2014 at 1:12 PM, Helge Mathee <[email protected]> >> wrote: >> >>> Hey guys, >>> >>> I am happy to announce that I've received the Leap motion controller and >>> added >>> another KL extension to the VR suite to support it. I've been able to >>> map the whole SDK >>> over, which means you get access to all of the tracking information as >>> well as the >>> gesture API. Using Splice inside of Soft you get access to all of the >>> data directly in XSI. >>> >>> https://vimeo.com/110164346 >>> >>> This is going to be a public repro once 1.13.1 is out. Let me know what >>> you >>> guys think. Given that Fabric is free up to 50 licenses now this can >>> become >>> interesting... :-) >>> >>> By adding the Leap you now have access to the Xbox controller, Razer >>> Hydra, >>> Leap Motion and the Oculus Rift. That's a lot of toys to experiment with >>> :-) >>> >>> Best, >>> >>> Helge >>> >> >> >> >> -- >> >> >> >> >> -=T=- >> > > >

