Thanks for the info guys. I won't be moving the model null around (heresy!)
and mostly envelope to nulls rather than bones, so will give it a shot.
Good to hear its being used in production.


On 29 October 2014 07:31, Enrique Caballero <[email protected]>
wrote:

> err meant to type weightmap not envelope
>
> On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero <
> [email protected]> wrote:
>
>> ive used it many times in production, i had no issues with it.
>>
>> just blend between dual quat and linear with an envelope and you should
>> get some really nice deformation
>>
>> it flips when you rotate something past 180 though, so dont use it if
>> your character is especially twisty
>>
>> On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller <
>> [email protected]> wrote:
>>
>>> Scaling should be OK, but don't touch bone lengths.
>>>
>>> gray
>>>
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Alan Fregtman
>>> Sent: Tuesday, October 28, 2014 1:42 PM
>>> To: [email protected]
>>> Subject: Re: dual quaternion enveloping
>>>
>>> I seem to remember weirdness if dragging the model null around.
>>> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris <[email protected]<mailto:
>>> [email protected]>> wrote:
>>> Hi chaps,
>>>
>>> I'm very tempted to use this on some characters here, I read that it
>>> does now support scaling, are there any remaining caveats still out there
>>> to be aware of?
>>>
>>> Cheers,
>>> Matt
>>>
>>>
>>> --
>>> www.matinai.com<http://www.matinai.com>
>>>
>>
>>
>


-- 
www.matinai.com

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