Thanks for the info guys. I won't be moving the model null around (heresy!) and mostly envelope to nulls rather than bones, so will give it a shot. Good to hear its being used in production.
On 29 October 2014 07:31, Enrique Caballero <[email protected]> wrote: > err meant to type weightmap not envelope > > On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero < > [email protected]> wrote: > >> ive used it many times in production, i had no issues with it. >> >> just blend between dual quat and linear with an envelope and you should >> get some really nice deformation >> >> it flips when you rotate something past 180 though, so dont use it if >> your character is especially twisty >> >> On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller < >> [email protected]> wrote: >> >>> Scaling should be OK, but don't touch bone lengths. >>> >>> gray >>> >>> From: [email protected] [mailto: >>> [email protected]] On Behalf Of Alan Fregtman >>> Sent: Tuesday, October 28, 2014 1:42 PM >>> To: [email protected] >>> Subject: Re: dual quaternion enveloping >>> >>> I seem to remember weirdness if dragging the model null around. >>> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris <[email protected]<mailto: >>> [email protected]>> wrote: >>> Hi chaps, >>> >>> I'm very tempted to use this on some characters here, I read that it >>> does now support scaling, are there any remaining caveats still out there >>> to be aware of? >>> >>> Cheers, >>> Matt >>> >>> >>> -- >>> www.matinai.com<http://www.matinai.com> >>> >> >> > -- www.matinai.com

