We usually get texture links across but the important bit is to use shaders
that are common between the two and use input ports which work in both Maya
and Soft. As I recall usually Phong or Lambert and diffuse inputs will
work.

Morten




Den 1. november 2014 kl. 14:28 skrev Rob Wuijster <[email protected]>:

> 
> Is there a quick (and easy way) to move a textured Maya (2014) model with
> MR shading/texturing to Softimage?
> I don't have access to the more advanced way of working with Polytrans or
> whatever atm, so I have to do with the basic tools.
> 
> So far all tools like FBX and Crosswalk fail to move over basic shading
> with textures linked, and I end up with all geo shaded with Phong and no
> texture links :-\
> 
> Any tips? It's quite an elaborate model/texture job, so to start with
> imported geo and have at least the textures linked would be preferable.
> Changing shaders isn't the worst part ;-)
> 
> 
>       --
>       cheers!
>       Rob
>       \/-------------\/----------------\/
> 
> 

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