hey jens,
don't really know if this is an option, but if you select all uvs in the
uv editor and go to tools-->flip them once horizontal and vertical they
usually are no longer connected, but in the same place.
I sometimes do this by accident instead of mirror. ;)
another way would be to do automatic uvs and use the "individual
polypacking"mode.
Depends on what exactly you're after.
maybe this helps.
Christian
On 11.11.2014 12:54, Jens Lindgren wrote:
Hi list,
I'm looking for a way to "tear" all UVs of a mesh, so that they are
not welded together.
Any ideas?
Cheers,
/Jens
--
Jens Lindgren
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Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>