Probably a question for Luc-Eric, Brent, Alexandre, Marc-Andre and the other 
long time Softimage developers who were around back in the day:

I want to write a SAAphire plugin for Softimage|3D to export my old scenes as 
XML or some other text file format I can conjure up.  Since my old data uses 
Bspline patches, meta clay, and other features not supported by the SI3D –> XSI 
importer or dotXSI file format, I need to take matters into my own hands by 
dumping as much data as possible so it can be reinterpreted in a modern day 
application.  Why am I wanting to do this?  Mostly to severe ties with having 
to maintain a computer with with Softimage|3D and older versions of 
Softimage|XSI, as well as make the data available for my portfolio (such as for 
job interviews) without having to jump through tons of hoops to show it off.

I have Softimage|3D 3.9.2 and associated SDK 1.9.2 installed on a computer 
running Windows XP (Windows 2000 is available if needed).  What I don’t have is 
an old computer with Pentium III processors.  The best I can do is my recently 
retired Dell Precision Workstation 470 w dual Xeons purchased new in 2004.  I 
can run Softimage|3D successfully on that computer, but not mental ray 1.9 or 
SI|Particle.  Not sure if that’s an issue with the operating system or hardware.

My question is – can I successfully compile functional SAAphire plugins on a 
modern day processor such as a Xeon?  If so, must I use MSVC++ 6.0 or can I use 
a more modern compiler?

thanks,

Matt

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