Not perfect but a quick solution could be using two views with a different
camera in each (one cam pose constrained to the other) & different viewing
modes per camera.

Depends how accurate you need to be.

Adam.

On 20 November 2014 12:04, adrian wyer <[email protected]>
wrote:

>       simple request... i need to paint a weightmap to affect texture
> blending... but i need to see the texture while i'm painting the
> weightmap....
>
>
>
> never had to do this before and can't find a way of having texture decal
> mode on, but have weightmap visible at the same time
>
>
>
> anyone?
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> [email protected]
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>

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