Not perfect but a quick solution could be using two views with a different camera in each (one cam pose constrained to the other) & different viewing modes per camera.
Depends how accurate you need to be. Adam. On 20 November 2014 12:04, adrian wyer <[email protected]> wrote: > simple request... i need to paint a weightmap to affect texture > blending... but i need to see the texture while i'm painting the > weightmap.... > > > > never had to do this before and can't find a way of having texture decal > mode on, but have weightmap visible at the same time > > > > anyone? > > > > a > > > > Adrian Wyer > Fluid Pictures > 75-77 Margaret St. > London > W1W 8SY > ++44(0) 207 580 0829 > > > [email protected] > > www.fluid-pictures.com > > > > Fluid Pictures Limited is registered in England and Wales. > Company number:5657815 > VAT number: 872 6893 71 > > >

