Hi Max,
Thanks for the answer...a couple of minutes ago I was scrolling thru Paul
Smith tutorial anb I watched exactly what your image shows, which is very
usefull :)

Actually I'm trying a workaround on my previous discussion here on the
mailing list ( Lipsync from Facerobot - get anim values )

The suuggestion by Luc-Eric is exactly what I'm looking for, but not being
able to script is a hige problem for me :)

The description above is the workaround for me, means that I extracted all
the phonemes as single meshes from the main mesh.

Since during the lipsync the phonemes value goes from 0 to 1 I'm trying to
set the base mesh point position to be my "0" value and each phoneme mesh
point position to be my "1" value. During the animation I have all those
points position which corresponds to my shapes, so I have a 100% match when
the phoneme is spoken ( obviously with a blend between each phoneme when
spoken ).

What I find difficult is how to convert all those 3d vectors from the base
mesh points position to be my "0", and ( for example ) the phoneme "ah"
points position to be my "1" value, so that at each frame I have a blend
value for every phoneme, so that I can drive the shapes which I previously
created.

Hope its clear

2014-12-03 13:39 GMT+01:00 Max Crow <[email protected]>:

> Hi Nicolas,
>
> get the point position, add it to the shape position then linear
> interpolate from the original point position and you have an ICE shape
> manager. Very cool and useful.
>
> Hope this helps.
> Max
>
>
> https://www.dropbox.com/s/orxwfdphyl6x75y/Shape%20Manager%20in%20ICE.jpg?dl=0
>
> On Wed, Dec 3, 2014 at 10:49 AM, Nicolas Esposito <[email protected]>
> wrote:
>
>> Hi all,
>>
>> I'm having some difficulties with comparing two shapes using point
>> position...let me explain.
>>
>> Basically I have the base mesh and I created a couple of blend shapes via
>> the shape manager.
>> The shape are animated and driven externally.
>>
>> I'm not so good with ICE and I may be saying bs, so bare with me :)
>> What I would like to do is to get the original mesh point position ( so
>> an array of point position ) and compare those to all the blend shapes I
>> have.
>> By doing this I will have an array of values which indicate the
>> difference between them ( base mesh compared with first blend shape, base
>> mesh compared to second blend shape, and so on ); I would like to reduce
>> that list to a single value in order to output a value from 0 to 1 so that:
>> Base mesh point position: value is 0
>> First Blend Shape point position: value is 1
>>
>> Basically ( if possible! ) I would like to check when the base shape
>> point position are matching ( or how close they are to ) the first Blend
>> Shape, exactly how the shape manager shape values are displayed when keyed
>> manually.
>> The main point is to have the blend shape value ( again, 0 is the base
>> mesh, 1 is the value when the first blend shape is match ) for each frame
>> using the point position as my source.
>>
>> Doable? I'm having context issues using point position and I don't know
>> how I could transform the list of arrays into a single value in order to
>> output and rescale that value to be 0 ( for the base mesh ) and 1 ( for the
>> first blend shape )
>>
>> Any help will be appreciated
>>
>> Cheers
>>
>> Nicolas
>>
>
>

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