Well people will say it is only my soft is better then your fan talk but honestly that is not the case. To me also maya feels more like collection of good part that are easy to market and use as selling point, yea bifrost it is sooo great, view port soo nice.. etc.. but they are all separate pieces, adn when you try to actually bind everything things starts to fall apart because there is no good foundation that will hold everything and control. What is the point of all the power when you cannot control it efficiently
On Wed, Dec 3, 2014 at 3:21 PM, Chris Marshall <[email protected]> wrote: > I've just started dipping into Maya as a result of being asked to help out > on an MA course locally. I've got to say my first impression is that Maya > is scarily backwards compared with Soft. Render Tree equivalent Hyper Shade > is it? What is that all about. Expolorer equivalent is the Outliner? So > scarily bad. Generally it feels like an old piece of software from a design > point of view, a bolt together mess. With no ICE, I'm struggling to see any > point in switching. > >

