Hi all,

I'm looking at some options and alternatives for creating a leg IK>FK rig setup 
with blending options in Maya. Has anyone seen and used this method - 
http://youtu.be/wDy6GQjPpp0?t=8m16s - they use a BlendColours node on each of 
the respective joints. It seems like it will work - but I have a real problem 
with using a node in Maya that was built for colour blending to control 
rotational blends...I guess it's an adaptable node  (I just wished they would 
name it something sensible. No one would think this was the node they were 
looking for!)

Anyway, any advice appreciated - as well as any strong alternatives.

Cheers

Sofronis (Saf) Efstathiou

Postgraduate Framework Leader and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: [email protected]<mailto:[email protected]>



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