Hi all, I'm looking at some options and alternatives for creating a leg IK>FK rig setup with blending options in Maya. Has anyone seen and used this method - http://youtu.be/wDy6GQjPpp0?t=8m16s - they use a BlendColours node on each of the respective joints. It seems like it will work - but I have a real problem with using a node in Maya that was built for colour blending to control rotational blends...I guess it's an adaptable node (I just wished they would name it something sensible. No one would think this was the node they were looking for!)
Anyway, any advice appreciated - as well as any strong alternatives. Cheers Sofronis (Saf) Efstathiou Postgraduate Framework Leader and BFX Competition & Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: [email protected]<mailto:[email protected]> [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpages<http://www.disabledgo.com/en/org/bournemouth-university> This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email.

