Well, some of those features do exist if not obvious:

- If you select your operator from the FX Operator selector, middle click each node you want to act as input to the selected operator, then middle click into the empty workspace to insert the selected operator, the picked inputs will be automatically connected to the new node upon insertion. For example, get two file input nodes, then choose the "over" node from the FX operator selector. Middle click each file input node in turn, then middle click in the empty workspace to insert the "Over" node. The file input nodes will be automatically connected as inputs to the "over" node.

- could possibly implement a 'paste at cursor' function with a self installing plugin. Getting mouse cursor screen coordinates is trivial, but not sure if FX tree exposes coordinates to make a conversion from screen space to FX Tree space.

- not familiar with the copy/paste bug you speak of.

- Can't help with the optimization requests other than to say to deactivate/mute a node if it's a problem so the computation doesn't trickle downstream. If caching is active, then this should behave the same as you request (sort of). There is a proxy mode you can take advantage of to minimize the hit of a larger tree. Also consider using multiple trees instead of one big kahuna containing multiple node graphs, that would give you the ability to selectively turn on/off the trees in use so the FX Tree only computes what it needs to compute.


In your wishful thinking list:

- not sure what you mean of better handling of 32 bit depth. Do you mean a 32 bit RGBA image (8,8,8,8) or 32 bit per channel image (32,32,32,32)? And what needs improving?

- live 3D nodes exist as any image clip can be accessed in the FX Tree from the clips menu. The image clip will have an input and output node. Just insert your desired nodes in between and the results will be visualized in the 3D viewports and renders. This includes paint capabilities.


- I think I exposed a few hidden features ;-)







Message: 1
Date: Fri, 19 Dec 2014 09:03:52 -0500
From: Jason S <[email protected]>
Subject: Re: Lets Hope Autodesk Buys the Foundry!
To: [email protected]



Realistic (but unlikely)

Move node or drag connection pans window

way to Insert node after current while keeping connections (1 click even if 10 connections)

copy paste at cursor location

Fixing Ctrl-c ctrl-v intermittent fail (workaround: right-click /tap "C"... right-click /tap "P")

Make it not update if nothing has changed, (for optimisation of tree bits that process still images, & 3D playback with texture processing)


Wishful thinking (highly unlikely)
-Better handling of 32bit depth

- Some ice-ification.. drag drop nodes, tab search input box, drop node on pipe to insert

-"live" 3D nodes like little scene nodes refferring to some groups, layers or passes (rendered on the fly with renderer of choice or HQ-OpenGL)
that can be part of tree and that you can pipe textures or footage in.

-Better exposed hidden features that you have to know about to know that they're there


Otherwise it's really good, very swift and very memory efficient (can handle loads of nodes in super big rez at 1 to 5 sec per frame renders)
-has tons of features no one knows about

- And your (intuitive/versatile) 3D environment can be your final comp.

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