Hello,

To be honest, I think you're both right : it's probably not worth the time,
especially considering I don't even have a month to setup everything
properly in each scene and then render it. And only a handful of frames
would actually benefit from that. I barely tried the dynamic framework
solution, as, as you mention Stefan, it seems to only really work on
fixed-length strands, as well as setting up some flex/stretch I don't
really want. And devling deeper into the system looked time-consuming.


However I believe I was quite near the result I wanted, going back to the
simple Closest Location to strandposition compound. Maybe I could find the
middle solution and smooth the strands whenever they leave the volume to
fix the little dents appearing here and there. I have no idea how to smooth
a strand, though...

Olivier

2015-01-02 15:14 GMT+01:00 [email protected] <[email protected]>:

>
>
> > On 2 Jan 2015, at 12:39, Stefan Kubicek <[email protected]
> > <mailto:[email protected]> > wrote:
> >
> >
> >     PS: If the runners trails are meant as a graphical element rather
> than an
> > actual physical element in your picture I doubt I will look nice when it
> > collides with the runner.
> >
>
>
>
> Agreed. I doubt it would give you a look that you want and probably isn’t
> worth
> spending too much time trying to make a robust system to make it work. Do
> a few
> quick tests first to see if it’s going to take you in the right direction.
>
> As a quick alternative, why not try setting the StrandColor to black for
> any
> strand points that fall inside your collision geometry, and then
> incorporate
> that as a multiply operation into your shader? That'll hide any parts of
> the
> strand that go inside your character.
>
> A
>
>
>
> On 02 January 2015 at 12:39 Stefan Kubicek <[email protected]> wrote:
>
>
> > Hi Olivier,
> >
> >  I think there are example scenes for strand collision that ship with
> XSI. No
> > friction between strands and geo is modeled as far as I can remember,
> but it
> > might get you started.
> >
> >  Then there is also the strand collision framework for more accurate
> > collisions, but I don't know how it reacts to changing point counts and
> strand
> > length: http://softimage.tv/strand-collision-framework/
> >
> >  PS: If the runners trails are meant as a graphical element rather than
> an
> > actual physical element in your picture I doubt I will look nice when it
> > collides with the runner. Maybe you could solve this in comp and get
> around
> > explaining collisions entirely?
> >  Here is a nice example in a recent Glassworks spot that might be
> similar to
> > what you to try to achieve:
> >  http://softimage.tv/lycra-moves-you/
> >
> >  Good luck,
> >
> >     Stefan
> >
> >
> >
> >
> >   > > Hello, long time reader, first time poster here!
> > >
> > >
> > >   So I have a bit of a problem on my hands.
> > >
> > >
> > >   We are doing a very simple concept, a sportsman whose back is leaving
> > > strand trails as he goes. This is child's play so far.
> > >   My issue is that we would like the trails to interact with the mesh
> when,
> > > for various reasons, he cuts through them again.
> > >   IE : at some point he falls to the ground and stands back up. The
> unwanted
> > > behaviour is that the strands generated from the back of his head will
> > > simply go through his head as he rises up, resulting in a somehow
> vertical
> > > strands column masking his face and fore-body. The desired behaviour
> is that
> > > the strands will flow around his cranium, maybe along his back,
> effectively
> > > leaving at least his face apparent.
> > >
> > >
> > >   Animation is done in Maya and transfered over via geocache.
> > >
> > >   I tried to operate with tools like 'closest location' or 'get
> location by
> > > raycast' applied to the strandpositions when inside the volume to
> simulate
> > > collision, but these were all lacking. The raycast solution may be
> > > promising, but I don't know how to set the correct direction vector.
> And
> > > sometimes the animation I'm working with may "skip" a strandposition,
> > > effectively not triggering the 'inside volume' condition.
> > >
> > >
> > >   So yeah basically I don't know how to do that in a visually pleasing
> way.
> > >   If anyone had some pointers, I'd be very grateful !
> > >
> > >   Thanks,
> > >   Olivier
> > >
> > >
> > >
> > >  >
> >
> >  --
> >
> >  -----------------------------------------------------
> >     Stefan Kubicek <a href="mailto:"[email protected]";
> > <[email protected]>">[email protected]
> >  -----------------------------------------------------
> >            Alfred Feierfeilstraße 3
> >      A-2380 Perchtoldsdorf bei Wien
> >       Phone: +43 (0) 699 12614231
> >                 www.keyvis.at <http://www.keyvis.at>
> >   This email and its attachments are
> >  confidential and for the recipient only
> >
> >
> >
>

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