Have a look at the 'create polymesh from instance shapes' addon on rray, it merges the instances and preserves UVs.
On Tue, Feb 3, 2015 at 6:28 PM, Eric Thivierge <[email protected]> wrote: > Sure I'll have a look at the script if you have it handy. > > Thanks, > Eric T. > > > On 2/3/2015 1:18 PM, julien carmagnac wrote: > > Hello, > > At least, a simple script can read point clouds data and create all > instance objects (can be critic if you have many many particles). > I can share my script if you are interested. > > Julien. > > 2015-02-03 17:14 GMT+01:00 Mario Reitbauer <[email protected]>: > >> In case we are talking about static instances then I would export the >> particles and instance again in maya. >> >> Otherwise Momentum got a tool called "Instancer" which should do what >> you want. >> >> Or this here: >> http://www.si-community.com/community/viewtopic.php?f=19&t=3588 >> >> And probably the most reason tool would be emTopolizer 2 from mootzoid. >> >> 2015-02-03 17:07 GMT+01:00 Eric Thivierge <[email protected]>: >> >>> Hi all, >>> >>> We need to back out some ICE instances to geometry with UVs to transfer >>> over to Maya. What's the best way to go about this? I thought I'd seen one >>> of the Mootzoid plug-ins able to do this but not sure which one it was or >>> whether actual UVs were generated or if they are just ICE based. >>> >>> Any help is appreciated as always, >>> >>> Eric T. >>> >>> >> > > -- Oscar González Diez oscargonzalez.tv wall.oscargonzalez.tv vimeo.com/oscargonzalez

