Have a look at the 'create polymesh from instance shapes' addon on rray, it
merges the instances and preserves UVs.

On Tue, Feb 3, 2015 at 6:28 PM, Eric Thivierge <[email protected]>
wrote:

>  Sure I'll have a look at the script if you have it handy.
>
> Thanks,
> Eric T.
>
>
> On 2/3/2015 1:18 PM, julien carmagnac wrote:
>
>  Hello,
>
> At least, a simple script can read point clouds data and create all
> instance objects (can be critic if you have many many particles).
> I can share my script if you are interested.
>
>  Julien.
>
> 2015-02-03 17:14 GMT+01:00 Mario Reitbauer <[email protected]>:
>
>> In case we are talking about static instances then I would export the
>> particles and instance again in maya.
>>
>>  Otherwise Momentum got a tool called "Instancer" which should do what
>> you want.
>>
>>  Or this here:
>> http://www.si-community.com/community/viewtopic.php?f=19&t=3588
>>
>>  And probably the most reason tool would be emTopolizer 2 from mootzoid.
>>
>> 2015-02-03 17:07 GMT+01:00 Eric Thivierge <[email protected]>:
>>
>>> Hi all,
>>>
>>> We need to back out some ICE instances to geometry with UVs to transfer
>>> over to Maya. What's the best way to go about this? I thought I'd seen one
>>> of the Mootzoid plug-ins able to do this but not sure which one it was or
>>> whether actual UVs were generated or if they are just ICE based.
>>>
>>> Any help is appreciated as always,
>>>
>>> Eric T.
>>>
>>>
>>
>
>


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