you can use =rand(0,500);
however it gives the same random value to each selected object bugger a _____ From: [email protected] [mailto:[email protected]] On Behalf Of Cesar Saez Sent: 06 March 2015 12:09 To: [email protected] Subject: Re: OT maya random/linear in channel box Before someone jump in saying that maya is the worst thing in the universe because of scripting and so on... 4 lines of code. from maya import cmds from random import random for each in cmds.ls(sl=True, l=True): cmds.setAttr(each + ".translateX", random() * 500) Is it better than Softimage? hell no! Is it a big deal? not at all. Cheers! On Fri, Mar 6, 2015 at 10:51 PM, Mario Reitbauer <[email protected]> wrote: Only this (at least according to the docs): * Type +=n to add n to the current value. * Type -=n to subtract n from the current value. * Type *=n to multiply n by the current value. * Type /=n to divide the current value by n. * % as a suffix Indicates a percentage-based operation (For example, +=10% adds 10% of the current value to each selected value) 2015-03-06 12:28 GMT+01:00 adrian wyer <[email protected]>: in soft we can type into rotate translate scale, simple expressions to get random or linear values is there an equivalent in maya? i want to apply a random frame offset on a shape node (animated archive) i would have thought something like it is in soft; R(0,500) but can't seem to find any info on this! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 <tel:%2B%2B44%280%29%20207%20580%200829> [email protected] www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71

