It's coming for Softimage, Max, Houdini and other DCCs as well. This alpha has our standalone client and Maya support: all of our customers are on Maya, so it made sense to do that first.
On 6 March 2015 at 17:47, Tenshi S. <[email protected]> wrote: > More stuff for Maya users? Hmm. > > On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall <[email protected]> wrote: > >> This looks fantastic and familiar. I am so looking forward to this. >> >> >> >> Thank you! >> >> >> >> >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Paul Doyle >> *Sent:* Friday, March 06, 2015 3:32 PM >> *To:* [email protected] >> *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0 >> >> >> >> Hi guys - I know you've been waiting for quite a while for us to start >> showing you what we've been up to since Siggraph. Finally we're there and >> can give you a look :) >> >> >> >> I'm really happy and proud to give you the first proper look at Canvas, >> our visual programming system for Fabric 2.0. >> >> >> >> Quick highlight video: https://vimeo.com/121492305 >> >> >> >> Tons more information here: http://fabricengine.com/canvas-videos/ >> >> >> >> This is the first part of the FE2.0 plan, and we'll be showing this in >> more detail at GTC on March 18th - please contact me if you want to meet up. >> >> >> >> Looking forward to hearing what you have to say, and hopefully getting >> you on the alpha/beta when we open things up (there is a sign up form on >> the Canvas page). >> >> >> >> Cheers, >> >> >> >> Paul and the rest of the Fabric team >> > >

