Mmmhhh....try this: - Plot animations on all the bones - Select joint hierarchy, remove constraint, plot animation
So in UE4, if you try to open the animation sequence, you see the character not moving, correct? try to enable the joints view to see if they're still or moving, so you might understand if its a rig problem or weighting problem. I had the same problem if I remember correctly, but I don't remember how I solved it... 2015-03-10 15:19 GMT+01:00 Mirko Jankovic <[email protected]>: > Well no errors it is just that there is no animation at all. > Now did I read somewhere that UE4 doesn't support nulls as weights for > mesh or? > > On Tue, Mar 10, 2015 at 3:13 PM, Nicolas Esposito <[email protected]> > wrote: > >> What error do you get Mirko? if its multiple roots you need to modify the >> joint structure. >> I suggest you ( if you have the possibility ) to give ART plugin for Maya >> a try and check the joint structure there to see how everything is setup. >> >> 2015-03-10 15:02 GMT+01:00 Mirko Jankovic <[email protected]>: >> >>> Hey, >>> Anyone had any luck exporting character rigged with GEAR from SI to UE4? >>> Species does work but so far no luck with Gear at all. >>> >>> On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito <[email protected]> >>> wrote: >>> >>>> For quick animation testing I usually attach a play animation node >>>> right after the Event Begin Play node, so that every time I hit >>>> play/simulate, I have the animation running... >>>> Situation is different if you're testing a character movement set, >>>> which is far more complicated, but yes, in general you do everything using >>>> Blueprints, and of course then you put the Blueprint Actor you created >>>> inside the scene ;) >>>> >>>> 2015-02-16 20:49 GMT+01:00 Francisco Criado <[email protected]>: >>>> >>>>> Hi Tim, >>>>> >>>>> already fixef it, couldn´t find the animation properties in 4.7, seems >>>>> ue changed some menues from 4.5 :) >>>>> >>>>> Thanks again. >>>>> >>>>> F. >>>>> >>>>> >>>>> 2015-02-16 15:58 GMT-03:00 Tim Leydecker <[email protected]>: >>>>> >>>>> Hi Francisco, >>>>>> >>>>>> I can´t help you much further, I´ve only spent some 10-35 hrs with >>>>>> UE4 sofar. Poking, mostly. >>>>>> >>>>>> That said, you might want to check your Epic Games Launcher for the >>>>>> download of >>>>>> >>>>>> "Content Examples" >>>>>> >>>>>> It´s a bunch of very helpful levels, you may have luck finding >>>>>> something in the Blueprints of the: >>>>>> >>>>>> "Animation" level >>>>>> >>>>>> It´s a variety of examples on how to trigger/set up animations using >>>>>> different blueprints&approaches. >>>>>> >>>>>> Cheers, >>>>>> >>>>>> >>>>>> tim >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Am 16.02.2015 um 18:34 schrieb Francisco Criado: >>>>>> >>>>>> Hi Tim and Nicolas, >>>>>>> thanks for responses, i had no issue exporting the animation from >>>>>>> Softimage, found that i wasnt importing it in the correct way in UE. >>>>>>> Also >>>>>>> found that to make animation work on unreal it has to be loaded through >>>>>>> animation blueprints. Already made the animation graph work, where i >>>>>>> see my >>>>>>> imported animation working, but still it seems i have something missing >>>>>>> on >>>>>>> the event graph cause when i hit play on editor, i dont see any >>>>>>> animation >>>>>>> happeinng :s >>>>>>> >>>>>>> Thanks in advance, >>>>>>> F. >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>> >>> >> >

