They're not the only one working on it ;) ...so I guess there will be alembic stuff available in short time
2015-03-11 14:14 GMT+01:00 Francisco Criado <[email protected]>: > Hi Nicolas, > > the k&l 360 plugin is gonna be free via github, it would be nice if they > publish the alembic one too :) > > F. > > > 2015-03-11 10:01 GMT-03:00 Nicolas Esposito <[email protected]>: > > I think they used a techinque similar to this >> <http://www.kolor.com/livepano> one, I also notice that they made a 360 >> viewer inside UE4, so I guess they combined that with 3d geometry inside >> UE4 and...well...its pretty amazing! >> >> 2015-03-11 13:34 GMT+01:00 Francisco Criado <[email protected]>: >> >>> It seems this guys wrote an alembic plugin! sweet :) >>> http://blog.kiteandlightning.la/ >>> By the way, their last vr demo "The Insurgent" is pretty amazing, still >>> wondering how they incorporated the live footage into the engine with that >>> quality. >>> >>> F. >>> >>> >>> 2015-03-09 10:35 GMT-03:00 Gerbrand Nel <[email protected]>: >>> >>> I don't know about you guys, but for me the coolest thing would be, >>>> proper alembic support. >>>> I just want to use it as a render at first, so I don't care if the >>>> alembic reader is slow, as long as the render is nice and fast :) >>>> Building interactive content will come a bit later for me. >>>> G >>>> >>>> On 09/03/2015 07:18, Francisco Criado wrote: >>>> >>>> Well, this is interesting: >>>> >>>> http://www.sidefx.com/index.php?option=com_content&task=view&id=3067&Itemid=66 >>>> >>>> F. >>>> >>>> >>>> 2015-03-07 13:27 GMT-03:00 Tom Kleinenberg <[email protected]>: >>>> >>>>> Has any idea negotiated a custom deal? That seems to be the most >>>>> obvious way to get a cap. Obviously, that would be subject to strict NDA's >>>>> but it would be interesting to know at what level in terms of gross >>>>> revenue >>>>> people have been able to negotiate. >>>>> >>>>> On 7 March 2015 at 07:27, Eric Cosky <[email protected]> wrote: >>>>> >>>>>> As a game dev, I have some concerns about the royalties of Unreal. >>>>>> It's a fantastic engine that I enjoy very much, and it may very well be >>>>>> the >>>>>> right choice in many cases but I do wish they had a cap on the royalties. >>>>>> If nothing else, the royalties should be carefully considered against the >>>>>> alternatives. I wrote a post explaining my thoughts in more detail >>>>>> here <http://bit.ly/1zAgU6P>. It came out a few days before they cut >>>>>> the monthly fee, but as you will see in the post that cost really was >>>>>> just >>>>>> a drop in the bucket that doesn't change the big numbers. >>>>>> >>>>>> Of course, none of this applies if you aren't subject to royalties >>>>>> which is bound to be a good percentage of people in this list. >>>>>> >>>>>> >>>>>> On Wed, Mar 4, 2015 at 2:19 AM, Adam Seeley <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> Some more comparisons.. >>>>>>> >>>>>>> >>>>>>> http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/ >>>>>>> >>>>>>> >>>>>>> >>>>>>> On 3 March 2015 at 21:49, Perry Harovas <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> Thanks everyone. >>>>>>>> >>>>>>>> So (just to be clear, because i don't think I was) I was trying >>>>>>>> to get vertex level animation (not morph targets) into UE4. >>>>>>>> So I want to rig and envelope a character (or object) in another >>>>>>>> app (like Soft or C4D) and animate it with bones. >>>>>>>> Then I want to cache the animation of the deforming mesh, and >>>>>>>> export that out to UE4 without the bones, just the animated mesh. >>>>>>>> >>>>>>>> I wanted to avoid FBX because, well, it is FBX and has been >>>>>>>> horribly varied and spotty with regards to stability and reliability >>>>>>>> over >>>>>>>> the years. >>>>>>>> Alembic is lighter weight, faster to load large caches, far more >>>>>>>> stable and reliable (although this is, of course, also partly >>>>>>>> dependent on >>>>>>>> the target application >>>>>>>> that hosts the importer). >>>>>>>> >>>>>>>> The only reason I mentioned morph targets is that many people >>>>>>>> that were users of UE4 had suggested that the way to get vertex level >>>>>>>> animation >>>>>>>> into UE4 was by using morph targets and doing one morph per frame >>>>>>>> manually. Seemed a bit stupid to do it by hand, to me. >>>>>>>> >>>>>>>> Am I being ridiculous to not just use FBX? Does FBX work well >>>>>>>> with vertex animation? >>>>>>>> >>>>>>>> If I was near my machine I would just try it myself, but I won't >>>>>>>> be for a while. >>>>>>>> >>>>>>>> Thanks again >>>>>>>> >>>>>>>> Perry >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> Hi Perry, >>>>>>>>> you can import animated models and characters wih fbx, and you >>>>>>>>> have two ways, with the animation embeded or importing animations >>>>>>>>> separated >>>>>>>>> and then aplying them in different ways. >>>>>>>>> I had an issue with an animated rope through nulls like skeletons >>>>>>>>> and didnt go to well, but i'm new to unreal too so there must be some >>>>>>>>> way i >>>>>>>>> don't know yet. >>>>>>>>> Morph targets are quite simple, on unreal engine youtube channel >>>>>>>>> there is a lot of info. >>>>>>>>> Nicolas, what do you think? >>>>>>>>> Hope it helps. >>>>>>>>> F. >>>>>>>>> >>>>>>>>> On Monday, March 2, 2015, Perry Harovas <[email protected]> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> I have been using UE4 for a month or so as well, and really enjoy >>>>>>>>>> it. >>>>>>>>>> >>>>>>>>>> One note, as far as I can tell it does not yet support Alembic >>>>>>>>>> import, so getting character >>>>>>>>>> animation (or deforming geometry animation) into UE4 is either >>>>>>>>>> done >>>>>>>>>> via a skeleton (not as painful if the animated geo is a character >>>>>>>>>> I suppose), or >>>>>>>>>> a series of one-frame morph targets to get animated deforming >>>>>>>>>> geometry to work. >>>>>>>>>> I have been told this is the way to do it, but I have yet to >>>>>>>>>> attempt it as it sounds very painful. >>>>>>>>>> >>>>>>>>>> Anybody using it that can verify that, or did I miss something? >>>>>>>>>> >>>>>>>>>> Thanks, >>>>>>>>>> >>>>>>>>>> Perry >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> HTML5 has been added recently, but consider that the engine is >>>>>>>>>>> quite new and the iOS/Android stuff is not well flashed out right >>>>>>>>>>> now...but >>>>>>>>>>> still, looks awesome, just take a look at Infinity Blade and the >>>>>>>>>>> Zen Garden >>>>>>>>>>> demo ;) >>>>>>>>>>> >>>>>>>>>>> 2015-03-02 20:56 GMT+01:00 Francisco Criado < >>>>>>>>>>> [email protected]>: >>>>>>>>>>> >>>>>>>>>>>> Eugene, >>>>>>>>>>>> >>>>>>>>>>>> Unreal exports to Android, IOS, Linux and Windows. >>>>>>>>>>>> >>>>>>>>>>>> F. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <[email protected] >>>>>>>>>>>> >: >>>>>>>>>>>> >>>>>>>>>>>> does ue4 output to ios/android/ windows/ osx/html5 same as >>>>>>>>>>>>> unity does? >>>>>>>>>>>>> >>>>>>>>>>>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor < >>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> LoL.. >>>>>>>>>>>>>> Just after 5 days i paid for first month subscription it >>>>>>>>>>>>>> become free. Amazing! >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Perry Harovas >>>>>>>>>> Animation and Visual Effects >>>>>>>>>> >>>>>>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>>>>>>>>> >>>>>>>>>> -25 Years Experience >>>>>>>>>> -Member of the Visual Effects Society (VES) >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> Sent from Gmail Mobile >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Perry Harovas >>>>>>>> Animation and Visual Effects >>>>>>>> >>>>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>>>>>>> >>>>>>>> -25 Years Experience >>>>>>>> -Member of the Visual Effects Society (VES) >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> >>> >>> >>> -- >>> >>> >>> >> > > > -- > > >

