They're not the only one working on it ;) ...so I guess there will be
alembic stuff available in short time

2015-03-11 14:14 GMT+01:00 Francisco Criado <[email protected]>:

> Hi Nicolas,
>
> the k&l 360 plugin is gonna be free via github, it would be nice if they
> publish the alembic one too :)
>
> F.
>
>
> 2015-03-11 10:01 GMT-03:00 Nicolas Esposito <[email protected]>:
>
> I think they used a techinque similar to this
>> <http://www.kolor.com/livepano> one, I also notice that they made a 360
>> viewer inside UE4, so I guess they combined that with 3d geometry inside
>> UE4 and...well...its pretty amazing!
>>
>> 2015-03-11 13:34 GMT+01:00 Francisco Criado <[email protected]>:
>>
>>> It seems this guys wrote an alembic plugin! sweet :)
>>> http://blog.kiteandlightning.la/
>>> By the way, their last vr demo "The Insurgent" is pretty amazing, still
>>> wondering how they incorporated the live footage into the engine with that
>>> quality.
>>>
>>> F.
>>>
>>>
>>> 2015-03-09 10:35 GMT-03:00 Gerbrand Nel <[email protected]>:
>>>
>>>  I don't know about you guys, but for me the coolest thing would be,
>>>> proper alembic support.
>>>> I just want to use it as a render at first, so I don't care if the
>>>> alembic reader is slow, as long as the render is nice and fast :)
>>>> Building interactive content will come a bit later for me.
>>>> G
>>>>
>>>> On 09/03/2015 07:18, Francisco Criado wrote:
>>>>
>>>>  Well, this is interesting:
>>>>
>>>> http://www.sidefx.com/index.php?option=com_content&task=view&id=3067&Itemid=66
>>>>
>>>>  F.
>>>>
>>>>
>>>> 2015-03-07 13:27 GMT-03:00 Tom Kleinenberg <[email protected]>:
>>>>
>>>>> Has any idea negotiated a custom deal? That seems to be the most
>>>>> obvious way to get a cap. Obviously, that would be subject to strict NDA's
>>>>> but it would be interesting to know at what level in terms of gross 
>>>>> revenue
>>>>> people have been able to negotiate.
>>>>>
>>>>> On 7 March 2015 at 07:27, Eric Cosky <[email protected]> wrote:
>>>>>
>>>>>> As a game dev, I have some concerns about the royalties of Unreal.
>>>>>> It's a fantastic engine that I enjoy very much, and it may very well be 
>>>>>> the
>>>>>> right choice in many cases but I do wish they had a cap on the royalties.
>>>>>> If nothing else, the royalties should be carefully considered against the
>>>>>> alternatives. I wrote a post explaining my thoughts in more detail
>>>>>> here <http://bit.ly/1zAgU6P>. It came out a few days before they cut
>>>>>> the monthly fee, but as you will see in the post that cost really was 
>>>>>> just
>>>>>> a drop in the bucket that doesn't change the big numbers.
>>>>>>
>>>>>>  Of course, none of this applies if you aren't subject to royalties
>>>>>> which is bound to be a good percentage of people in this list.
>>>>>>
>>>>>>
>>>>>> On Wed, Mar 4, 2015 at 2:19 AM, Adam Seeley <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Some more comparisons..
>>>>>>>
>>>>>>>
>>>>>>> http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 3 March 2015 at 21:49, Perry Harovas <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Thanks everyone.
>>>>>>>>
>>>>>>>>  So (just to be clear, because i don't think I was) I was trying
>>>>>>>> to get vertex level animation (not morph targets) into UE4.
>>>>>>>> So I want to rig and envelope a character (or object) in another
>>>>>>>> app (like Soft or C4D) and animate it with bones.
>>>>>>>> Then I want to cache the animation of the deforming mesh, and
>>>>>>>> export that out to UE4 without the bones, just the animated mesh.
>>>>>>>>
>>>>>>>>  I wanted to avoid FBX because, well, it is FBX and has been
>>>>>>>> horribly varied and spotty with regards to stability and reliability 
>>>>>>>> over
>>>>>>>> the years.
>>>>>>>> Alembic is lighter weight, faster to load large caches, far more
>>>>>>>> stable and reliable (although this is, of course, also partly 
>>>>>>>> dependent on
>>>>>>>> the target application
>>>>>>>> that hosts the importer).
>>>>>>>>
>>>>>>>>  The only reason I mentioned morph targets is that many people
>>>>>>>> that were users of UE4 had suggested that the way to get vertex level
>>>>>>>> animation
>>>>>>>> into UE4 was by using morph targets and doing one morph per frame
>>>>>>>> manually. Seemed a bit stupid to do it by hand, to me.
>>>>>>>>
>>>>>>>>  Am I being ridiculous to not just use FBX? Does FBX work well
>>>>>>>> with vertex animation?
>>>>>>>>
>>>>>>>>  If I was near my machine I would just try it myself, but I won't
>>>>>>>> be for a while.
>>>>>>>>
>>>>>>>>  Thanks again
>>>>>>>>
>>>>>>>>  Perry
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Hi Perry,
>>>>>>>>> you can import animated models and characters wih fbx, and you
>>>>>>>>> have two ways, with the animation embeded or importing animations 
>>>>>>>>> separated
>>>>>>>>> and then aplying them in different ways.
>>>>>>>>> I had an issue with an animated rope through nulls like skeletons
>>>>>>>>> and didnt go to well, but i'm new to unreal too so there must be some 
>>>>>>>>> way i
>>>>>>>>> don't know yet.
>>>>>>>>> Morph targets are quite simple, on unreal engine youtube channel
>>>>>>>>> there is a lot of info.
>>>>>>>>> Nicolas, what do you think?
>>>>>>>>> Hope it helps.
>>>>>>>>> F.
>>>>>>>>>
>>>>>>>>> On Monday, March 2, 2015, Perry Harovas <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> I have been using UE4 for a month or so as well, and really enjoy
>>>>>>>>>> it.
>>>>>>>>>>
>>>>>>>>>>  One note, as far as I can tell it does not yet support Alembic
>>>>>>>>>> import, so getting character
>>>>>>>>>> animation (or deforming geometry animation) into UE4 is either
>>>>>>>>>> done
>>>>>>>>>> via a skeleton (not as painful if the animated geo is a character
>>>>>>>>>> I suppose), or
>>>>>>>>>> a series of one-frame morph targets to get animated deforming
>>>>>>>>>> geometry to work.
>>>>>>>>>> I have been told this is the way to do it, but I have yet to
>>>>>>>>>> attempt it as it sounds very painful.
>>>>>>>>>>
>>>>>>>>>>  Anybody using it that can verify that, or did I miss something?
>>>>>>>>>>
>>>>>>>>>>  Thanks,
>>>>>>>>>>
>>>>>>>>>>  Perry
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> HTML5 has been added recently, but consider that the engine is
>>>>>>>>>>> quite new and the iOS/Android stuff is not well flashed out right 
>>>>>>>>>>> now...but
>>>>>>>>>>> still, looks awesome, just take a look at Infinity Blade and the 
>>>>>>>>>>> Zen Garden
>>>>>>>>>>> demo ;)
>>>>>>>>>>>
>>>>>>>>>>> 2015-03-02 20:56 GMT+01:00 Francisco Criado <
>>>>>>>>>>> [email protected]>:
>>>>>>>>>>>
>>>>>>>>>>>>  Eugene,
>>>>>>>>>>>>
>>>>>>>>>>>>  Unreal exports to Android, IOS, Linux and Windows.
>>>>>>>>>>>>
>>>>>>>>>>>>  F.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <[email protected]
>>>>>>>>>>>> >:
>>>>>>>>>>>>
>>>>>>>>>>>>  does ue4 output to ios/android/ windows/ osx/html5 same as
>>>>>>>>>>>>> unity does?
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>  LoL..
>>>>>>>>>>>>>> Just after 5 days i paid for first month subscription it
>>>>>>>>>>>>>> become free. Amazing!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  --
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Perry Harovas
>>>>>>>>>> Animation and Visual Effects
>>>>>>>>>>
>>>>>>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>>>>>>>>
>>>>>>>>>>  -25 Years Experience
>>>>>>>>>>  -Member of the Visual Effects Society (VES)
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  --
>>>>>>>>> Sent from Gmail Mobile
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Perry Harovas
>>>>>>>> Animation and Visual Effects
>>>>>>>>
>>>>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>>>>>>
>>>>>>>>  -25 Years Experience
>>>>>>>>  -Member of the Visual Effects Society (VES)
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>
>
>
> --
>
>
>

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