If you're Arnolding then you can use the utility shader's ndoteye as incidence.
A. On 18 March 2015 at 17:17, Orlando Esponda <[email protected]> wrote: > try an incidence node connected to the input of a gradient mixer. > > On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel <[email protected]> wrote: > >> Hey guys >> I remember using the scalar state node, with a gradient, to create a >> gradient based on incidence... this doesn't work any more?? >> Am I being dumb, or is it broken? >> G >> > >

