If you're Arnolding then you can use the utility shader's  ndoteye as
incidence.

A.


On 18 March 2015 at 17:17, Orlando Esponda <[email protected]>
wrote:

> try an incidence node connected to the input of a gradient mixer.
>
> On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel <[email protected]> wrote:
>
>> Hey guys
>> I remember using the scalar state node, with a gradient, to create a
>> gradient based on incidence... this doesn't work any more??
>> Am I being dumb, or is it broken?
>> G
>>
>
>

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