the impression i got was, if you import a mesh with only one tile it works
fine, but if you try with multiple tiles, it will dump the UVs.

i tried flattening such a mesh (freshly imported in .OBJ), it says there
are no UV's associated with this tool.

On 4 April 2015 at 23:56, Alen <amu...@xnet.hr> wrote:

> If I export it export tiles as well?
>
> A
>
>
> On 4/5/2015 12:00 AM, Mário Domingos wrote:
>
>> Yes you can. You cant see them in Zbrush but when you paint everything
>> goes into the right place.
>>
>> Mário Domingos
>>
>> www.mariodomingos.com
>>
>>
>> Sent from my super iPhone
>>
>>
>>  On 4 Apr 2015, at 17:08, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
>>> Hey guys long time no see.
>>>
>>> just had a quick Zbrush query.
>>>
>>> It isn't actually possible to import a .OBJ with multiple UV tiles/sets
>>> into Zbrush ?
>>>
>>> i have an asset i wanted to paint in Zbrush with uv's spanning over
>>> multiple tiles
>>>
>>> i know that Zbrush can export multiple tiles using a UDIM.
>>>
>>> Is it really impossible to import multi-tiled uv sets into Zbrush ?!
>>>
>>> It seems (Ha pun !) like a pretty massive oversight.
>>>
>>
>>
>

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