the impression i got was, if you import a mesh with only one tile it works fine, but if you try with multiple tiles, it will dump the UVs.
i tried flattening such a mesh (freshly imported in .OBJ), it says there are no UV's associated with this tool. On 4 April 2015 at 23:56, Alen <amu...@xnet.hr> wrote: > If I export it export tiles as well? > > A > > > On 4/5/2015 12:00 AM, Mário Domingos wrote: > >> Yes you can. You cant see them in Zbrush but when you paint everything >> goes into the right place. >> >> Mário Domingos >> >> www.mariodomingos.com >> >> >> Sent from my super iPhone >> >> >> On 4 Apr 2015, at 17:08, Sebastien Sterling < >>> sebastien.sterl...@gmail.com> wrote: >>> >>> Hey guys long time no see. >>> >>> just had a quick Zbrush query. >>> >>> It isn't actually possible to import a .OBJ with multiple UV tiles/sets >>> into Zbrush ? >>> >>> i have an asset i wanted to paint in Zbrush with uv's spanning over >>> multiple tiles >>> >>> i know that Zbrush can export multiple tiles using a UDIM. >>> >>> Is it really impossible to import multi-tiled uv sets into Zbrush ?! >>> >>> It seems (Ha pun !) like a pretty massive oversight. >>> >> >> >