I agree Ed,
I'm not going to hold on to Softimage for the next 2-3+ years just
because I want to make a statement. As a 3D artist, it's my opinion that
you need to move with the times whether you like it or not. If you stick
with Softimage, you're delaying the transition that will eventually
happen. If you wait until the last possible moment, say if a new
technology is introduced, and there is no way to shoe-horn it into
Softimage, you'll be left with very little time to get up to speed with
a product that will be evolving and staying up with the times.
Whether it's a transition to Max, Maya, Houdini, or whatever, life goes
on. If you want to stay in the industry and stay relevant you have to
evolve.
Eric T.
On 4/14/2015 10:36 AM, Ed Manning wrote:
Y'know...
I get the impression that some people would be, maybe not happier, but
more satisfied, if Maya *didn't* get any of the workflow enhancements
or other changes many of us have been asking for. I miss Softimage
more every day I have to use Maya (but fortunately, I can still use
Softimage when it's up to me), but the negative attitude of some
people, while understandable, is totally counterproductive.
I have to make a living using the tools that are available. Autodesk
killed my tool of choice in favor of a less-usable one, which
frustrates and angers me, as well as cutting my productivity (and
value to my clients). But for anybody to look at long-asked-for
changes to the tool AD have chosen to develop, and run them down on
the basis of, well, not much other than preconceived opinion, does.
not. help.
Maya is becoming more like Softimage? About time! Move more in that
direction! Autodesk -- you still have a lot to answer for, but you
actually seem to be trying to deliver on some of the things you've
said. I'm not going to say "great job!" because we don't praise
people for simply doing what they're supposed to do (see Chris Rock on
this topic).