I guess you need to debug a bit to find the actual problem. What happens when you only rerender one of the broken frames ? What was the log saying ? Any error or anything ?
Are there potential overrides which could somehow cause problems ? 2015-04-16 14:20 GMT+02:00 Morten Bartholdy <[email protected]>: > Thanks to all who helped me hit the ground running with an alembic > workflow moving animation from Maya to XSI for rendering. > > > > I have run into something puzzling tough - I have a textured and shaded > model in XSI where each subpart is referenced in (the total filesize for > the models is about 3GB). I then load the alembic animation file > attaching it to my local model based on naming convention. This basically > works fine, but in last nights render one object (out of 4700+ objects) > rendered with a wrong shader on a few frames. It gets its shader from a > group in its parent model, there is no duplicate geometry, it is a standard > Arnold shader so no 3rd party stuff that might not be present on all render > nodes and it is not present in another group where it could get a different > material, so I am wondering if somewhere here with alembic experience has > come across something similar? > > > Thanks - Morten > > > >

