I guess you need to debug a bit to find the actual problem.
What happens when you only rerender one of the broken frames ?
What was the log saying ? Any error or anything ?

Are there potential overrides which could somehow cause problems ?

2015-04-16 14:20 GMT+02:00 Morten Bartholdy <[email protected]>:

>   Thanks to all who helped me hit the ground running with an alembic
> workflow moving animation from Maya to XSI for rendering.
>
>
>
>  I have run into something puzzling tough - I have a textured and shaded
> model in XSI where each subpart is referenced in (the total filesize for
> the models is about 3GB). I then load the alembic animation file
> attaching it to my local model based on naming convention. This basically
> works fine, but in last nights render one object (out of 4700+ objects)
>  rendered with a wrong shader on a few frames. It gets its shader from a
> group in its parent model, there is no duplicate geometry, it is a standard
> Arnold shader so no 3rd party stuff that might not be present on all render
> nodes and it is not present in another group where it could get a different
> material, so I am wondering if somewhere here with alembic experience has
> come across something similar?
>
>
>    Thanks - Morten
>
>
>
>

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