Oh and it also never works! What a feat!
Gesendet: Mittwoch, 29. April 2015 um 16:19 Uhr
Von: "Luc-Eric Rousseau" <[email protected]>
An: "[email protected]" <[email protected]>
Betreff: Re: Softimage Icon Removed from Mudbox?
Von: "Luc-Eric Rousseau" <[email protected]>
An: "[email protected]" <[email protected]>
Betreff: Re: Softimage Icon Removed from Mudbox?
On 28 April 2015 at 21:38, Sven Constable <[email protected]> wrote:
> I never used that "send to xyz". It was just too autodesk.
>I always wondered
> why to clutter a menue with somthing that’s basically not more than an
> export function.
So you don't know what it is. It creates a live link between the two
running apps, so with a single click the objects will update
incrementally in the other app live, not just reload the whole scene.
It's the same thing as import/export file menu option if you're just
doing that once, but if you're working in two apps in parallel,
tweaking on one side and the other, it's a lot less clicking around
and manually reloading
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tenshi S.
> Sent: Wednesday, April 29, 2015 2:48 AM
> To: [email protected]
> Subject: Re: Softimage Icon Removed from Mudbox?
>
>
>
> Thanks for the info..
>
>
> About the paragraph... who wrote that s _ _t ? =/
>
> Is not worth the effort? wtf...
>
> Argh, i just... argh!
>
>
>
> On Tue, Apr 28, 2015 at 2:53 AM, Stefan Kubicek <[email protected]>
> wrote:
>
> 1.) afaik there will be no Softimage 2016.
>
> 2.) The "Send to" functionality only works across applications of same
> version number, hence from one 2016 app to another,
>
> not from 2016 to one from 2015.
>
> 3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be
> version 2015, "Send to" does not work and has been removed.
>
>
>
> Read: "Our programmers would need to invest 5 minutes to adjust the Send To
> code in each application of the ECS (which we sell/sold to you for an
> enormous amount of money) to make it work across different versions of our
> applications (which we bought from all over the world in the first place,
> just because we could) and our fbx format (which our part-time interns have
> been working on for the last 10 years in an attempt to implement hard edge
> support and iron out the bugs from each respective previous intern). We
> hence decided it's not worth the effort, especially for an EOL software (for
> which we also took an inordinate amount of money from you)."
>
>
>
>
> I never used that "send to xyz". It was just too autodesk.
>I always wondered
> why to clutter a menue with somthing that’s basically not more than an
> export function.
So you don't know what it is. It creates a live link between the two
running apps, so with a single click the objects will update
incrementally in the other app live, not just reload the whole scene.
It's the same thing as import/export file menu option if you're just
doing that once, but if you're working in two apps in parallel,
tweaking on one side and the other, it's a lot less clicking around
and manually reloading
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tenshi S.
> Sent: Wednesday, April 29, 2015 2:48 AM
> To: [email protected]
> Subject: Re: Softimage Icon Removed from Mudbox?
>
>
>
> Thanks for the info..
>
>
> About the paragraph... who wrote that s _ _t ? =/
>
> Is not worth the effort? wtf...
>
> Argh, i just... argh!
>
>
>
> On Tue, Apr 28, 2015 at 2:53 AM, Stefan Kubicek <[email protected]>
> wrote:
>
> 1.) afaik there will be no Softimage 2016.
>
> 2.) The "Send to" functionality only works across applications of same
> version number, hence from one 2016 app to another,
>
> not from 2016 to one from 2015.
>
> 3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be
> version 2015, "Send to" does not work and has been removed.
>
>
>
> Read: "Our programmers would need to invest 5 minutes to adjust the Send To
> code in each application of the ECS (which we sell/sold to you for an
> enormous amount of money) to make it work across different versions of our
> applications (which we bought from all over the world in the first place,
> just because we could) and our fbx format (which our part-time interns have
> been working on for the last 10 years in an attempt to implement hard edge
> support and iron out the bugs from each respective previous intern). We
> hence decided it's not worth the effort, especially for an EOL software (for
> which we also took an inordinate amount of money from you)."
>
>
>
>

