Hi, I have a really basic noob question, but after all these years I've
realized that I'm not sure what I'm doing lol.

Years ago, all I was using for normal maps was the NVidia plugin and we had
to flip the Y axis (check in "Invert Y"). It was somewhat common knowledge
back then. And since it was looking good in the DDC and game viewer I used
those settings.

Nowadays, I'm using xNormal and nDo, and I don't have to set anything to
have similar results. But I just noticed that their preferences are in
X+Y+Z+.

So, my question is, NVidia's plugin is flipping Y by default so I have to
re-invert Y?

I've heard that Unreal engine requires to flip Y, so if I'm using NVidia
plugin I should uncheck everything and have it by default? and if I'm using
nDo or xNormal should I invert Y?

Thanks

Martin

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