Thanks Joey. Unless it's OOTB I'm not touching it. :)
I'll survive without it for now.
Eric T.
On Wednesday, May 13, 2015 2:39:55 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] wrote:
Check out the WINDOWS section of this page
http://area.autodesk.com/blogs/stevenr/bonustools
Maybe this is useful?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Ponthieux, Joseph G. (LARC-E1A)[LITES]
*Sent:* Wednesday, May 13, 2015 2:33 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Any equivalent to Custom Param sets in Maya?
Having a recollection about something I haven’t thought of in a while
but curious if either of these have any value to you?
http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-C386F366-A1F9-49E1-938D-45149F79D354.htm
http://download.autodesk.com/global/docs/maya2014/en_us/files/GUID-1BB52D1E-AA28-438E-A008-A0F4173D20FD.htm
Any chance you can manually create the dialog you want at least? I
know that won’t solve all the problems but maybe it will let you give
your animators the kind of control management you are looking for?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Graham
Bell
*Sent:* Wednesday, May 13, 2015 2:18 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Any equivalent to Custom Param sets in Maya?
I believe that's what 'Asset's in Maya were supposed to do, but they
never really progressed that far. Some good ideas in there though.
On Wed, May 13, 2015 at 6:17 PM Eric Thivierge <ethivie...@hybride.com
<mailto:ethivie...@hybride.com>> wrote:
Yeah I could do that but animator's would kill me. I'd prefer to stay
alive. :)
Eric T.
On 5/13/2015 1:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
> You could try something similar to
>
> Object
> Null (MyControl)
> - posx
> - posy
> - posz
> - Null2 (MyCustomParamSet1)
> -- customParam1
> -- customParam2
> - Null3 (MyCustomParamSet2)
> -- customParam1
> -- customParam2
>
> It won't be manageable via the Attribute editor the way you
would like but it will be easily accessible via channel box by
selecting the Null, Null2, or Null3 group nodes under the object
from the Outliner. If you hide extraneous channels in each null it
might be at least very presentable from an Outliner/Channel box
workflow, but won't be what you want structurally from the back
side and won't be presentable the way you would want from a single
Attribute Editor display.
>
> To my knowledge Maya has never had a sense for "Custom
Parameters" the way that Soft does it. Attributes have always been
"node" level, if that's even a good way to describe it.
>
> And yeah, the Maya philosophy of visibility has no similarity to
Soft.
>
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES)
> MYMIC Technical Services
> NASA Langley Research Center
> __________________________________________________
> Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
>
>> -----Original Message-----
>> From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage- <mailto:softimage->
>> boun...@listproc.autodesk.com
<mailto:boun...@listproc.autodesk.com>] On Behalf Of Eric Thivierge
>> Sent: Wednesday, May 13, 2015 12:20 PM
>> To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
>> Subject: Re: Any equivalent to Custom Param sets in Maya?
>>
>> Hey Joey,
>>
>> Yeah I know the standard workflow for attributes in Maya just
wasn't sure if
>> there was a new organizational structure in recent years.
>>
>> I basically want to make sets of attributes on an actual
object, not a child
>> object. Custom Param Sets in Softimage allow for this as you
have a nested
>> param set where more custom params can live.
>>
>> MyControl
>> - posx
>> - posy
>> - posz
>> - MyCustomParamSet1
>> - customParam1
>> - customParam2
>> - MyCustomParamSet2
>> - customParam1
>> - customParam2
>>
>> The above structure doesn't seem to be doable in Maya and I'm
currently
>> using a very hacky method of creating locked enum attributes
with a value of
>> "----" to divide up sections of attributes. Accessing these
sets via scripting is
>> annoying as these attributes aren't nested under a Param Set or
other
>> organizational type structure and thus breaking the parody between
>> Softimage, Maya, and Kraken.
>>
>> I'm able to work around for now and make things work, it's just
not elegant.
>>
>> The few things that I wish AD would implement in Maya as an
offering of
>> good faith for ending Softimage to me, would be non-inherited
visibility,
>> custom attribute sets and proxy-attributes. The latter being
the largest
>> inconvenience I've come across yet for Character setup in Maya.
>>
>> Eric T.
>>
>>
>> On 5/13/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
wrote:
>>> As you probably already know custom attributes are added via
>> Attributes>Add Attributes in an object's Attribute Editor.
>>> You're asking, I think, can you have custom Attributes in a
special panel like
>> is done in Soft.
>>> You can add attributes anywhere, to nulls, to objects etc. If
you want an
>> attribute with behavior applied to another object but need to
manage
>> separately you can add that to a group or null then formulate
the attribute to
>> work on a different object.
>>> Custom attributes show up in the channel box of the object
they are added
>> to.
>>> Or in the Extra Attributes section of the object where they
can be isolated
>> from the rest of the transform channels. You must execute "Load
Attributes"
>> for them to show up there.
>>> If you want a similar kind of structure to what Soft permits,
make a null
>> object and parent it under the main object, rename it to
Controls or
>> something of the sort. Create all your custom attributes there
and close all
>> section to its attribute editor other than Extra Attributes.
From the channel
>> box you can "Hide" all the transform channels you don't want to
see for this
>> "control" object (Right click>hide selected on each channel)
making this a bit
>> more pleasant experience as a "custom param" panel if you
decide to use
>> the channel box to access the info.
>>>
>>>
>>>
>>> --
>>> Joey Ponthieux
>>> LaRC Information Technology Enhanced Services (LITES) MYMIC
Technical
>>> Services NASA Langley Research Center
>>> __________________________________________________
>>> Opinions stated here-in are strictly those of the author and
do not
>>> represent the opinions of NASA or any other party.
>>>
>>>> -----Original Message-----
>>>> From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage- <mailto:softimage->
>>>> boun...@listproc.autodesk.com
<mailto:boun...@listproc.autodesk.com>] On Behalf Of Eric Thivierge
>>>> Sent: Wednesday, May 13, 2015 11:42 AM
>>>> To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
>>>> Subject: Any equivalent to Custom Param sets in Maya?
>>>>
>>>> Hello all,
>>>>
>>>> Wondering if there is a container like object where you can add
>>>> attributes to that lives under an object in Maya. Also having
>>>> multiple instances of this object type as well with the
attributes within it
>> exposed in the channel box.
>>>> Thanks,
>>>> Eric T.