sounds like a task for polygonizer, if you can reconstruct the object with 
particles. 
(as in: it’s organic looking – ice cream would certainly work)

emit static particles from the object, get properties, such as color from the 
emitter
polygonize the particles into an approximation of the original object.

use triggers/states to make some outlying particles start to move, such as 
reacting to gravity, and sliding along surface.
to get outlying particles, test if they are in a volume - with a pushed version 
of the emitter

lots more can be done for sure – but that could be a basis 

where it gets tricky is proper collision with the melting object, and at some 
point it might be better to do the object as a liquid with lagoa, for internal 
pressure, viscosity and so – but I’d avoid going there if you can. (well – if 
it has to look creamy and blobby, you can get away with relatively few 
particles and it might no be so bad)


From: Chris Marshall 
Sent: Monday, May 18, 2015 2:44 PM
To: [email protected] 
Subject: Re: dripping

ok thanks



On 18 May 2015 at 13:33, gareth bell <[email protected]> wrote:


  Not sure if this is of any use or not. Might give you some ideas though

  http://caffeineabuse.blogspot.co.uk/2010/01/water-condensation-using-ice.html



------------------------------------------------------------------------------
  Date: Mon, 18 May 2015 13:26:22 +0100
  Subject: dripping
  From: [email protected]
  To: [email protected] 



  Hi

  I'm trying to create an effect of an object dripping, as if melting. So 
imagine an icecream cone with dripping around the edge. I thought I might be 
able to get Lagoa to do this, but haven't got very far. Any thoughts?


  Thanks

  Chris


  -- 

  Chris Marshall

  Mint Motion Limited
  029 20 37 27 57
  07730 533 115
  www.mintmotion.co.uk

  www.dot3d.com






-- 

Chris Marshall

Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

www.dot3d.com


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