But what would be the problem getting a new mesh ?
If you just freeze the modelling stack after merging you can delete the old
mesh.

2015-06-04 21:18 GMT+02:00 Fabian Schnuer Gohde <[email protected]>:

> Hi,
> if you mean object merge then that creates a new object which wont help
> and MergePolygonMeshes in ICE presents me with the same problem as Copy, UV
> don't want to work.
> Thank you,
> Fabian
>
> On 4 June 2015 at 21:03, Mario Reitbauer <[email protected]>
> wrote:
>
>> Couldn't you just delete the parts of the object you don't need anymore
>> and merge the new geometry to it.
>> This will merge everything you need (uvs, hard edges, clusters, shapes...)
>>
>> 2015-06-04 20:55 GMT+02:00 Fabian Schnuer Gohde <[email protected]>:
>>
>>> Hi,
>>> I have a mesh that has received some fixes and new uv's and I need to
>>> take geo/uvs/hardedges and copy that to an existing object replacing it's
>>> existing geometry/uvs/etc. allowing me to keep the object level stuff
>>> untouched (partitions, animation expressions, etc.)
>>>
>>> Using [apply delete i get rid fo the old geo first, letting it just be
>>> replaced by clone] and then clone polygon mesh as well as copy edge data
>>> from source. However the UV's transferred using "copy texture projection
>>> from source" seem to not want to follow along properly. In the texture
>>> editor every point is at 0,0
>>>
>>> When showing values before the set data node in the top level of the
>>> copy tx proj compound shows the data correctly, but it doesn't seem to get
>>> applied.
>>>
>>> Another curious thing is that after copying the EdgeIsHard property all
>>> edges act as hard when subdividing.
>>>
>>> https://www.dropbox.com/s/xannoypcd4gslsw/copy_mesh_test.scn?dl=1
>>>
>>> demo file showing what I'd like to accomplish.
>>>
>>> if there is an easier way/script/plugin to do this I'm all ears.
>>>
>>> Thank you,
>>> Fabian
>>>
>>
>>
>>
>> --
>> ------------------------------------------
>> [email protected]
>> 0049 (0)157 86272215
>> Professor-Brix-Weg 9
>> 22767 Hamburg
>> ------------------------------------------
>>
>
>


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