if saving right click the node, and save the uv out doesn't work, you can move
the point to uv space, use a wire node to thick the wires, and render a
picture with an orto camera from above. make an otl with a render button
=) easy setup to get thicker lines in the UVimage.
El Miércoles, 10 de junio, 2015 5:42:00, Gerbrand Nel <[email protected]>
escribió:
Thanks, Yeah it works.. kinda.
It gave me a very white pic, but the alpha was usable
G
*still loving houdini*
On 10/06/2015 10:40, Cristobal Infante wrote:
Right click on the node and select, "Save texture UV to image".
Never used it myself, let us know how it goes!
Cris
On 10 June 2015 at 09:21, Gerbrand Nel <[email protected]> wrote:
Hey guys.
My dumb ass is asking dumb questions again.
I cant find something similar to " stamp uv" in houdini
Is it there, and how and where?
Thanks
G