Thank you Math, what an in-depth review ;)
Thank you Tim, certainly movies you mention are the main reason why many
came into VFX in the first place.
I just posted this OT thread, because in the end, it doesn´t matter how
"bad critics / sensitive ones who can´t let go of old cinema or just new
critics
with "fan service" mentality" can´t deal with what the movie does in
numbers. In the end this is all about a bussiness.
I read an article "Hollywod doesn´t make movies for grown ups, just kids"
that may be true, but you know...there´s all kinds of categories where they
can find resources for a good timeline/storyline (drama, romance, etc..).

VFX cinema pays big time for studios, they know it, yet they let critics
throw stones at the industry?
That´s where the original thoughts emerged for this post.

Cheers.


On Sat, Jul 25, 2015 at 3:15 AM, Tim Leydecker <[email protected]> wrote:

>  I think it is a good thing to get an educated critique and honest
> feedback, even if it is going to be biased.
>
> I´d actually hope to see more critics point out that a good story,
> regardless of it´s tonality goes a long way
> in creating an experience and just because it´s meant to entertain doesn´t
> mean one can dumb it down
> and ignore the need to first of all get the basics of telling a compelling
> story to an audience right.
>
> Growing up with 80s/90s sci-fi and action movies, Star Wars, Aliens,
> Jurrassic Park, Men in Black,
> Blade, Terminator, True Lies, Indiana Jones, The Thing, Rambo, Universal
> Soldier, Timecop, 48hrs,
> Beverly Hills Cop, Escape from New York, etc, etc. did have an effect on
> me, too. I´m loving it.
>
> It took me a few years to also appreciate that there´s this or that odd,
> old Woody Allen movie and pick it up myself
> and another few years to find out that both directions can have a common
> factor, the dedication to their craft.
>
> It´s a lot easier to spend millions and waste all the people involved than
> spending one dollar wisely.
>
> The ever growing trend of trivialising the actual craft required in doing
> something properly just shows...
>
>
> Cheers,
>
> tim
>
>
> P.S: As a personal pick, here´s a documentary that has great practial
> effects, an Inception style corridor scene,
> absolutely gorgeous wires work, wonderful art direction and a cast and
> crew that got it right. If you don´t believe me,
> believe imdb. Also note, the Rotten Tomatoes Rating vs. the IMDB Rating.
>
> What we do in the Shadows  http://www.imdb.com/title/tt3416742/
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> Am 25.07.2015 um 01:37 schrieb Mathieu Leclaire:
>
>  Oh boy... are you sure you want to open that can of worms?
>
>  There is this "lets blame the CGI for ruining my experience" trend going
> on right now and as a technical artist working so hard on these movies, I
> must admit, it's hard not to get offended. But let's face it, most people
> love to complain. They thrive on finding reasons to complain about, and
> with social medias all over the place, there are easy ways of verbalizing
> our feelings without fully digesting our emotions or thoroughly researching
> all the information to help us make an informed statement.
>
>  The human brain tends to generalize a lot of information so we can
> easily fit our ideas into neat little boxes in our head and label them.
> Also, our survival instincts encourages us to agree with the masses so we
> can more easily fit in. I have surprised myself many times in changing my
> opinion on a movie because I heard/read a lot of negative critics about it.
> I started noticing things that initially didn't bother me. All these
> critics changed the way I reflected back on that experience.
>
>  I say this because people got conditioned to point the finger at CGI as
> the first reason why these movies are not as good as they had hoped.
> Everyone else is saying it, so it must be true.
>
>  I'm not sure where it started, but obviously there's been plenty of bad
> CG in the past to create this trend. It's usually due to producers who make
> bad calls that lead to bad CG. Since you can pretty much do what you want
> in CG, bad calls stand out so much more. It's even more frustrating when
> most people can't even notice what we've done when we do our job well. As
> long as there are bad calls from the clients, I think we are doomed to
> always get blamed for bad effect shots. It's like actors. We've seen a lot
> of terrible acting from really great actors that where simply misused. Good
> for you if you can find good clients, but most of us don't always have that
> luxury to chose who we work with.
>
>  Also, our job is to make the impossible look possible. People want to
> see new things they haven't seen before, but when you show them something
> they haven't seen yet, they have no point of reference to compare it too,
> so it tends to looks fake. It's the nature of our job and why we work so
> hard to figure out a way to make it look believable.
>
>  This might sound silly, but people who complain a lot are just people
> who want to help. They just don't know how to say it in a constructive
> helpful way. They believe old techniques are better then newer CGI based
> ones (and some times they are absolutely right). They hope that by
> complaining enough times, producers will take notice and revise the way
> they do things. Problem is, a lot of producers know as little as these
> people do and might force an approach that ain't quite the best way of
> doing such work.
>
>  I still believe that in the end, it comes down to who you are working
> for and how collaborative and flexible they are. Sadly, some of these
> decisions are made way before we are even involved. All we can do is give
> it our best effort, hope for the best, and ignore all the noise that comes
> with it.
>
>  Sorry for the long post. This has been on my mind for a while and it
> feels good to write it down. I guess it's the same reason these people
> write these type of articles and posts too.
>
>  -Math
>
>  ------------------------------
> -----Original Message-----
> From: "Pierre Schiller" <[email protected]>
> To: [email protected]
> Date: 07/24/15 13:43
> Subject: OT: Jurassic World, Mad Max, Avengers Ultron ... money over story?
>
>  "From the moment is called "FICTION", doesn´t hold on to reality.
> Unifying some reality to the spectator is just a NARRATIVE resource". - P.
> Schiller
>
> Based on that premise, all arguments about CG effects (good or bad to make
> the story absurd or empty) are debunked. There´s only CGI as a resource for
> the spectator.
>
> Seems that these basic things are forgotten by a lot of cgi-movie critics.
> The fact that the VFX/CGI industry has contribute to so much in digital
> editing, doesn´t give those critics the right to make themselves into a
> critic-director-technical-specialist on marketing-AND movie comentarist as
> if they were in front of the orchesta.
>
> Truly, ignorance is defiant. I wonder if football comentarist feel the
> same, making themselves: investors-spectators-technical directors-fans and
> commentarists.
> So, I took just a simple example to know all of you guy´s points of view
> about this: Making more money on the tickets make a better story? Probably
> you´ve all read this article:
>
> http://www.cracked.com/blog/6-reasons-expensive-films-end-up-with-crappy-special-effects_p2/
>
>
>  ...and I´m taking notice of how bad news like this spread like wild fire
> with no basis to blame the vfx industry. I´ve read the counter article
> (here: <http://bit.ly/1DCsfGH>http://bit.ly/1DCsfGH), and some others; so
> now I´m just continuing the thoughts here on the list.
>
>  What are your thoughts?
>
> Cheers.
>
> --
>  Portfolio 2013 <http://be.net/3dcinetv>
>  Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
>
>


-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>

Reply via email to