I don't know, but isn't massiveness (or massive looking graphs) very dependant on how elaborate processes are, and how low-level nodes are used?

In this case the end-result looks like there's no interpenetration however much 'twisted' are meshes
(or looks like a 'smart bend')

And I've seen ICE trees that looked very neat at the top, while having several levels of subgraphs that had considerable amounts of things at each level, which I'm sure when all expanded into one tree would make-up quite some trees,
(not speaking of execution time which sometimes seems completely unrelated)

Speaking of which, have you tried just collapsing entire graph chunks into compounds (at the top level) ?



On 08/07/15 20:08, Olivier Jeannel wrote:

Looks massive to me ;)
Have you tried on another computer ? Just an idea : Could be a graphic card driver problem.

Le 7 août 2015 19:05, "pedro santos" <[email protected]> a écrit :
Hi, I'm doing a bend deformer in ICE
The tree has grown, but I don't think it's something too massive: http://prntscr.com/80jx9k

The UI always locked up a little bit, but I could load it eventually, but my last version simply doesn't load :/
I tried to use the new ICE interaction mode buttons but to no avail. The execution is actually smooth, It's the tree loading that bring it to its knees.
In the last days I exclamated "Doh!" whenever I entered a compound, because when I got out of it back into the main tree the same slow loading.

Any clues to what might be the problem?

Thanks!
Pedro / probiner

Here's some demo gifs I was cooking before I got locked down...









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