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I don't know, but isn't massiveness (or
massive looking graphs) very dependant on how elaborate processes
are, and how low-level nodes are used?
In this case the end-result looks like there's no interpenetration however much 'twisted' are meshes (or looks like a 'smart bend') And I've seen ICE trees that looked very neat at the top, while having several levels of subgraphs that had considerable amounts of things at each level, which I'm sure when all expanded into one tree would make-up quite some trees, (not speaking of execution time which sometimes seems completely unrelated) Speaking of which, have you tried just collapsing entire graph chunks into compounds (at the top level) ? On 08/07/15 20:08, Olivier Jeannel wrote:
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- ICE Tree UI takes ages to load and locks up. pedro santos
- Re: ICE Tree UI takes ages to load and locks up. Olivier Jeannel
- Re: ICE Tree UI takes ages to load and locks up... Jason S
- Re: ICE Tree UI takes ages to load and lock... pedro santos
- Re: ICE Tree UI takes ages to load and ... Diana David
- Re: ICE Tree UI takes ages to load... Jason S
- Re: ICE Tree UI takes ages to ... Jason S
- Re: ICE Tree UI takes ages... pedro santos
- Re: ICE Tree UI takes ages to load and locks up. Luc-Eric Rousseau
- Re: ICE Tree UI takes ages to load and locks up. Matt Lind

