So.... This will become a Houdini kind of program?
Or more something like Fabric?

With those few and tiny screenshots it's hard to tell which way they're going. And creating a new, all procedural 3D app from scratch must be quite a big task.


Rob

\/-------------\/----------------\/

On 19-8-2015 11:08, Perry Harovas wrote:
I would imagine more detail will come out once it gets out of Alpha.
Very cool idea, to have the entire thing be nodal. Literally every part of it.

Like making Softimage entirely from ICE nodes. Which you can then expand
on to make more ICE nodes, evolving the software. I am guessing that a large part of the success of this will be ease of sharing nodes and "compounds" among users.

If it takes off, it could evolve very quickly. Remember when we started seeing raytracers created with ICE nodes? Paul Smith even made a version of Space Invaders with it.

This could be very cool. The Syflex guys really know their stuff.
Will definitely be watching this develop.





On Wed, Aug 19, 2015 at 4:57 AM, Stefan Kubicek <[email protected] <mailto:[email protected]>> wrote:

    Yup, that's the one with the tiny screenshots.



        www.sylyn.com <http://www.sylyn.com>


        On Wed, Aug 19, 2015 at 4:46 AM, Stefan Kubicek
        <[email protected] <mailto:[email protected]>> wrote:

            The screenshots are too tiny to see those nodes in detail,
            yet they look strikingly familiar.

                The "gehen" in the thread title is the result of quick
                copy-paste of a
                cross-post on the German xsiforum.de
                <http://xsiforum.de> :D



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        Perry Harovas
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       Stefan Kubicek [email protected]
    <mailto:%[email protected]%22+%[email protected]%3E>
    -----------------------------------------------------
    Alfred Feierfeilstraße 3
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         Phone: +43 (0) 699 12614231
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     This email and its attachments are
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Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-25 Years Experience
-Member of the Visual Effects Society (VES)

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