well, yeah, that's unfortunatly how it is... curves in groups in ICE are quite annoying... (and guess what, it's not going to change anymore...)
there's a nice compound from Dan Yargici on rray.exe (Create Strands from Curves) where here basically rebuilds the curves in a group either as linear or bspline. that could help, if your curves are all uniform parametrized... and you are not using mixed curve types... the compound takes the points and rebuilds the curves. nice little workaround. but depending on your scenario it might work? else... well, yes, you have to connect each curve individually.... (I've once written a script to help with this. could dig it out. but was project specific, so may need a bit of rewrite) cheers, Juan On Thu, Sep 10, 2015 at 9:04 AM, Thomas Volkmann <[email protected]> wrote: > Ouch...I guess this is never going to be fixed :/ > Thanks, I'll take a look at your compounds, but depending on how many > curves I have I will rather do an extrusion script... > > > Leonard Koch <[email protected]> hat am 10. September 2015 um > 08:47 geschrieben: > > > Yep there is just no convenient way of doing that. > The only possible way is to connect each individual curve into the icetree > and give it its own uv to location node. You can take a look at the curve > data gatherers in LK Fabric to see an example of that. > > A rather annoying limitation. > On Sep 10, 2015 08:35, "Thomas Volkmann" <[email protected]> wrote: > > Yo! > I wan't to populate my scene with some cables by laying out some curves. > Instead of extruding them for rendering (you can't render curves directly > in Arnold, can you?) I thought it would be quick and easy to turn them into > strands by putting them into a group and turn this group into strands. > I didn't manage because one or more of the following reasons (tell me > which): > > A: I'm too stupid > B: It's really complicated and A > C: It's not doable. And A because I even tried. > > So which one is it? I figured so much that A applies in every case. > If the answer is not C, can someone please give me a hint or two on how to > do it? > In the meantime extruding all these curves by script is simple and fast > even for me, but I really want to know what I got wrong here.... :/ > > thx, > Thomas > > > >

