Hey list, long time no see!

I'm trying to export a game-type character with various animation loops as
an FBX, but I'm trying to leverage the animation mixer to offset different
animation segments on a single timeline, which is nice.

Without the mixer it works as expected, but when the animation comes from
the mixer, none of the animation gets baked into the FBX.

I can apply a single clip using Actions | Apply > Action, but it's a whole
timeline of clips, so is there a button I've missed somewhere which simply
apply the entire mixer as keyframes?

The only other way I can think of is to copy-paste a lot of keyframes to
replicate the mixer.


Cheers!

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