Hey list, long time no see!
I'm trying to export a game-type character with various animation loops as an FBX, but I'm trying to leverage the animation mixer to offset different animation segments on a single timeline, which is nice. Without the mixer it works as expected, but when the animation comes from the mixer, none of the animation gets baked into the FBX. I can apply a single clip using Actions | Apply > Action, but it's a whole timeline of clips, so is there a button I've missed somewhere which simply apply the entire mixer as keyframes? The only other way I can think of is to copy-paste a lot of keyframes to replicate the mixer. Cheers!

