but did you check in task manager to see if there are actually 8 cores active?
in my tests with the 8-core restricted version, there were only 4 cores active as before – and I’ve seen it mentioned here as well. (not saying that what you got out of those 4 cores wasn’t cool) From: Pierre Schiller Sent: Wednesday, September 23, 2015 12:34 AM To: [email protected] Subject: Re: 3Delight (free) - 8 core restriction and toon renders yes, 3delight is really fast. 8 cores = free. Want more cores? one should pay for commerce version. But I still prefer Redshift. I haven´t done tests on that. On Tue, Sep 22, 2015 at 5:07 PM, Eric Turman <[email protected]> wrote: just looking at the timeline on youtube 3Delight looks almost twice as fast to render the inklines. On Tue, Sep 22, 2015 at 5:01 PM, Jason S <[email protected]> wrote: Hi, Actually for inkline speed, isn't it roughly as fast as MR? By the way, even in the viewport your toon shading looks neat, what is it? BTW#2 : So you got 8 cores running? what was preventing it before? cheers, & thanks for this glimpse! J On 09/22/15 13:06, Pierre Schiller wrote: Hi guys, I wanted to test out how speedy is 3delight compared to native MentalRay (we know there will be a difference). So I took a minute and did a short video comparing render toon lines on 3delight and mental ray. https://youtu.be/mlJt2iYGsq8 But if anyone could help me out with this question, I´d finish the tutorial as it was meant to be: How could I "store in channel" to create matte ids on 3Delight? It didn´t read color 4 pass through nor Store in channel. So what I did was to create a new pass and partition all elements with constant materials. Works, but takes too much time in a heavy scene. In the end I store in channel using MR but then the scene crashed, when I selected MR for that pass only renderer.... Anyone with more 3delight experience could help me out on this, please? Thanks. :D Cheers. -- Portfolio 2013 Cinema & TV production Video Reel -- -=T=- -- Portfolio 2013 Cinema & TV production Video Reel

