You can use a Vertex_Color node in the render tree to make the
ColorAtVerticesMap visible on the object and then just do a normal
rendermap.
On 2015-09-30 10:04, Pierre Schiller wrote:
Hi, good day.
I´ve done a little test quickly modeling a face and I did:
1. Applied property->Color at vertices map
2. Ctrl+W (palette, and select color)
3. Shift+W start painting the mesh.
I like the result, now I want to set that as my starting point for texture
painting. So, I go to:
1. Property->Texture projection->unique Uvs (I really just want to
test the
face colors)
2. Property->Rendermap and select: Sampling -> Vertives only
(RenderVertex)
3. I enable "Color"
4. Map: Surface color and illumination.
I hit regenerate maps but there´s no output. No render.
What else do I need to setup to get a vertex map baked as texture?
Thanks.
David.
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