Hi again, never got any reply about this subject and was wondering if
anyone on the list knows assuming I get someone with some good coding
experience if its possible to actually write a plugin/viewport shader or
whatnot in order to enable the possibility of doing panoramic (up to 360
degree) realtime previews.
Also what would be the actual way of doing this, is it possible through the
Opengl or Direct3D viewport by using some kind of hack of writing a buffer
into a quad in camera space (post effect) or by creating an actual viewport
plugin?
Any documentations/tips on how to sort this?

Maybe Raph, if you are still around in the list could you share some
thoughts please?

The reason is that we are doing some projects that involves panoramic
renders and its a pain in the arse/ time consuming process to use camera
rigs to capture a panorama and then stitching all this together in one
seamless video which only gives an approximation to what the exact result
should be.
Cheers

Nuno

On Thu, Sep 4, 2014 at 10:09 AM, Nuno Conceicao <[email protected]
> wrote:

> Hi Softimagers
> We just started a project that needs to be rendered with a panoramic 270
> degree stereoscopic view.
> We already sorted out the panoramic camera stereo lens shader problem, but
> the issue is the softimage viewport.
>
> I was wondering if some other studio already had such kind of projects and
> came up with a solution for the panoramic view (can be cilindrical for ex)
> even if its not a stereo solution, but if at least a proper panoramic
> opengl view would be enough for the previz stage.
>
> Nuno
>
>

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