Hey guys, i'm currently messing around with yeti, which is awsome, and having issues with lack of documentation.
"the struggle is real !" I know that a few people on the list have used Yeti before, and i would like to ask them how to set up udim textures. i have a characyter with 2 UV patches, and i can't find a way to get yeti to recognise them, the doc says it is possible using the naming convention but nothing beyond that. i know that for hair its not strictly necessary to have so much UV real estate but i'd really like to keep the tex i currently have. so i guess i'm just looking for the work flow, do i need to create an extra texture node per UV tile ? is there a way of typing in the texture convention that is case sensitive, that yeti will recognize and bring in ? is it just that the shader display node doesn't support udim at this tiome, but will in fact come throught at render time. i believe the guys at shed have worked a lot with it in production. am grasping at straws at the mo, any help appreciated :) a good weekend to all.

