Hey guys, i'm currently messing around with yeti, which is awsome, and
having issues with lack of documentation.

"the struggle is real !"

I know that a few people on the list have used Yeti before, and i would
like to ask them how to set up udim textures. i have a characyter with 2 UV
patches, and i can't find a way to get yeti to recognise them, the doc says
it is possible using the naming convention but nothing beyond that.

i know that for hair its not strictly necessary to have so much UV real
estate but i'd really like to keep the tex i currently have.

so i guess i'm just looking for the work flow, do i need to create an extra
texture node per UV tile ?

is there a way of typing in the texture convention that is case sensitive,
that yeti will recognize and bring in ?

is it just that the shader display node doesn't support udim at this tiome,
but will in fact come throught at render time.

i believe the guys at shed have worked a lot with it in production.

am grasping at straws at the mo, any help appreciated :)


a good weekend to all.

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