Hi Matt,
thanks for your response.
That trick didn't work for me.
I'm using 2014 and VBScript.
I'm doing something like this:
set myEnvelope = oObj.Envelopes.Item(0)
aWeights = myEnvelope.Weights.Array
'---- Round Weights in aWeights
myEnvelope.Weights.Array = aWeights
FreezeObj envelopeProperty
for each def in myEnvelope.Deformers
SIModifyFlexEnvWght envelopeProperty, def.name, oObj+ ".pnt[*]", 2,
0, False
next
But the weights are still the same.
Am I doing it wrong?
Martin
On Mon, Mar 7, 2016 at 8:12 PM, Matt Lind <[email protected]> wrote:
> You've uncovered a known bug that exists in the last several versions of
> Softimage. At least 2012 and later.
>
> You have to make a 2nd pass over the weights by iterating over the
> deformers
> and calling SIModifyFlexEnvWght() and add 0% weight value. This will kick
> Softimage to wake up and honor the values you set.
>
>
> Matt
>
>
>
>
> Date: Mon, 7 Mar 2016 20:01:47 +0900
> From: Martin Yara <[email protected]>
> Subject: scripting Weights
> To: "[email protected]"
> <[email protected]>
> Message-ID:
> <caexmsffu6mzcjagtdrifnkfeopf-0e4dv_ypz4bctxgdue_...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> I wrote a tool to round weights decimals but I'm still having decimals.
>
> I get the weighs with :
>
> Obj.Envelopes(0).Weights.Array
>
> Round them and put them back with
>
> myEnvelope.Weights.Array = roundedWeights
>
> But when I check my weights after that I'm still having decimals like:
> 0.300000011920929
> 14.1999998092651
> 58
> 27.5
>
> And my roundedWeights array is just like I want them:
> 0.3
> 14.2
> 58
> 27.5
>
> I successfully did it in Maya disabling the Normalize property, but I can't
> get it to work in Softimage. Is there any way to do this?
>
> Thanks
>
> Martin
>
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