See this page: https://www.blender.org/manual/render/cycles/features.html
> *Supported Features and Limitations* > For an overview of supported features, check the comparison in the > Features. > *CUDA:* > The maximum amount of individual textures is limited to 88 byte-image > textures (PNG, JPEG, ..) and 5 float-image textures (OpenEXR, 16 bit TIFF, > ..) on GTX 4xx/5xx cards, and 145 byte-image textures and 5 float-image > textures on GTX6xx cards and above. *OpenCL:* > No support for HDR (float) textures at the moment. > Go for a nvidia card. On Wed, Mar 16, 2016 at 10:54 PM, Gerbrand Nel <[email protected]> wrote: > Hey guys > This is probably not the right place for this question, but I figured > some of you use blender, and might be able to help. > I am looking at gpu options to render through cycles, and nvidia seems > to be the safe option, but our scenes are using about 5gb of ram, so my > 980ti is getting close to the useless point. > I cannot justify buying a bloody titan card, so i'm wondering if the AMD > r9 390 with its glorious 8gb of ram could be the answer. > Anyone here have an amd gpu and render through cycles from time to time? > I would love to know if there are limitations. > Thanks > Gerbrand > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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