Hey Peter ! Thank's a lot ! You're totally right ! I Will try something like this. I'm doing some fast R&D, moving from one kind of "test" to another (now I'm on something else). Playing a lot wit PolygonIslandID. Slow to generate, but super handy ! I might come back to you again with questions ;)
Thank you again ! On Tue, Mar 22, 2016 at 11:49 PM, <[email protected]> wrote: > I may be totally wrong but isn’t ‘SimulatedFrameFaction’ the amount of > time for each simulation step – so time divided by steps. > I believe I have come across this SimulatedFrameFaction inside one of the > factory compounds, but which one? > the first ones that come to mind are ‘state’ and ‘simulate particles or > rigid bodies’ or perhaps ‘bounce’. or wasn’t there a simulation root with > integrated states? > > as a hack you can just create it > I’d go for a scalar value of 1 and save it as self.SimulatedFrameFaction > (per cloud not per particle I’d say) and see if this helps? > > > that said – you might not really need a state machine! > you can get a lot done by just adding an integer value as per particle > data and using conditions based on this data. > get data > self.mystate > if = 1 > execute ... (I hope that’s not too > cryptic?) > > the ‘case’ node is particularly useful for this – plug self.mystate > (integer number) into condition and add as many case inputs as states you > want – and plug execute nodes in there. > think of each execute node as a hub for all you want to do with a > particular state – set data (set color to see what’s happening!), add > forces, filter,... anything really. changing states is as simple as setting > self.mystate to some other number and next step it’s done. > The cool thing is that this plays nice with your regular simulation, while > the state machine can interfere and change behavior (perhaps precisely > because of this simulated frame faction) > > I imagine you have islands in your mesh that have to switch between paper > and cloth based on some condition? that approach should work fine for that. > (if the ‘simulate mesh’ can work on a designated part of the mesh – I don’t > know if it does) > > *From:* Olivier Jeannel <[email protected]> > *Sent:* Tuesday, March 22, 2016 4:35 PM > *To:* [email protected] > *Subject:* SimulatedFrameFraction on polymesh ? > > Hi list, > > I'm doing some paper/cloth simulation using "Simulate Mesh Using Verlet > Integration". > > I'd like to work with States / State Machine, but this needs a > "SimulatedFrameFraction". > I don't know how to compute this, or even if I could have it available for > polymesh. > > Does someone know how / where I can grab that data > "SimulatedFrameFraction" ? > > Any help apreciated ! > > ------------------------------ > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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