Hey Peter ! Thank's a lot !
You're totally right ! I Will try something like this. I'm doing some fast
R&D, moving from one kind of "test" to another (now I'm on something else).
Playing a lot wit PolygonIslandID. Slow to generate, but super handy !
I might come back to you again with questions ;)

Thank you again !

On Tue, Mar 22, 2016 at 11:49 PM, <[email protected]> wrote:

> I may be totally wrong but isn’t ‘SimulatedFrameFaction’ the amount of
> time for each simulation step – so time divided by steps.
> I believe I have come across this SimulatedFrameFaction inside one of the
> factory compounds, but which one?
> the first ones that come to mind are ‘state’ and ‘simulate particles or
> rigid bodies’ or perhaps ‘bounce’. or wasn’t there a simulation root with
> integrated states?
>
> as a hack you can just create it
> I’d go for a scalar value of 1 and save it as self.SimulatedFrameFaction
> (per cloud not per particle I’d say) and see if this helps?
>
>
> that said – you might not really need a state machine!
> you can get a lot done by just adding an integer value as per particle
> data and using conditions based on this data.
> get data > self.mystate  > if = 1 > execute ... (I hope that’s not too
> cryptic?)
>
> the ‘case’ node is particularly useful for this – plug self.mystate
> (integer number) into condition and add as many case inputs as states you
> want – and plug execute nodes in there.
> think of each execute node as a hub for all you want to do with a
> particular state – set data (set color to see what’s happening!), add
> forces, filter,... anything really. changing states is as simple as setting
> self.mystate to some other number and next step it’s done.
> The cool thing is that this plays nice with your regular simulation, while
> the state machine can interfere and change behavior (perhaps precisely
> because of this simulated frame faction)
>
> I imagine you have islands in your mesh that have to switch between paper
> and cloth based on some condition? that approach should work fine for that.
> (if the ‘simulate mesh’ can work on a designated part of the mesh – I don’t
> know if it does)
>
> *From:* Olivier Jeannel <[email protected]>
> *Sent:* Tuesday, March 22, 2016 4:35 PM
> *To:* [email protected]
> *Subject:* SimulatedFrameFraction on polymesh ?
>
> Hi list,
>
> I'm doing some paper/cloth simulation using "Simulate Mesh Using Verlet
> Integration".
>
> I'd like to work with States / State Machine, but this needs a
> "SimulatedFrameFraction".
> I don't know how to compute this, or even if I could have it available for
> polymesh.
>
> Does someone know how / where I can grab that data
> "SimulatedFrameFraction" ?
>
> Any help apreciated !
>
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