> On 18 Apr 2016, at 21:47, Graham Bell <[email protected]> wrote: > > To be fair here, considering what system Maya had, it’s certainly a big > improvement.
Is it? mmmm…. not that sure… lots of activity, not much movement forward. > Historically, AD have a track record of implementing a new feature/toolset, > and then building it up in subsequent versions. So is it finished, probably > not by a long chalk, but at least it’s a start. I guess we’ll see though. I disagree, AD has had a good track record of bringing some very good ideas on their first implementation and then abandoning them and let them rot. Which is surely the reason such a missed opportunity is so regrettable. > It would be nice to have literally taken the system from Soft, but as always > I don’t think it’s that’s simple. Soft and Maya work in different ways, and > Soft benefited greatly from the amount of work that Halfdan did to that > system. (I think recall Luc-Eric even saying how many lines of code it was.) I am sure the technical challenges on both approaches are pretty similar. > Even in this state, I’d still take the new Maya system over what I have to > use in Max, and that’s saying something. L I won’t touch either with a barge pole. my 2 cents. jb > G > > > From: [email protected] > <mailto:[email protected]> > [mailto:[email protected] > <mailto:[email protected]>] On Behalf Of Perry Harovas > Sent: 18 April 2016 20:00 > To: [email protected] <mailto:[email protected]> > Subject: Re: New render layers in maya > > The VAST majority of us will hate it because it is from AD, even if it is > great. > > Which it isn't. > > I watched the whole video and it overcomplicated something that isn't that > complicated, frankly. > AD owns the IP for Softimage Layers/Passes. Just use THAT! > > Why does it have to feel like it is taking a step backwards? > > Why does Maya always have to complicate things which are not all that > complicated? > > I have been using Maya for about as long as possible (years-wise, not time > wise). > This has always been the way with Maya. > > Make it complicated. Always. That seems to be the #1 design goal (if there is > a design). > > Here's a thought: Just because it is complicated doesn't mean it is good. > > Here is another thought: Just because it doesn't appear complicated, doesn't > mean it isn't deep. > > > > On Mon, Apr 18, 2016 at 2:17 PM, Sebastien Sterling > <[email protected] <mailto:[email protected]>> wrote: >> Nice ergonomics YOU MASSIVE WANKERS ! >> >> On 18 April 2016 at 19:12, Adam Seeley <[email protected] >> <mailto:[email protected]>> wrote: >>> But don't make it round like the one over there. >>> >>> A. >>> >>> On 18 April 2016 at 16:43, Jordi Bares <[email protected] >>> <mailto:[email protected]>> wrote: >>>> Let’s reinvent the wheel!! >>>> >>>> >>>> >>>>> On 18 Apr 2016, at 15:57, Daniel Kim <[email protected] >>>>> <mailto:[email protected]>> wrote: >>>>> >>>>> Strange thing is, I feel like AD make something with their own way, not >>>>> based on human interface theory of stuff. Whenever I see their new >>>>> release, I feel like 'that's freaking fxxked up interface... >>>>> >>>>> On Mon, Apr 18, 2016 at 12:50 PM Ivan Vasiljevic <[email protected] >>>>> <mailto:[email protected]>> wrote: >>>>>> Soooo many new windows in Maya. >>>>>> Now we have property editor and render passes window. :) >>>>>> Guess it just has to go that way, or not? >>>>>> >>>>>> Cheers. >>>>>> Ivan >>>>>> >>>>>> On Mon, Apr 18, 2016 at 12:36 PM, Mikael Pettersén >>>>>> <[email protected] <mailto:[email protected]>> wrote: >>>>>>> Well, that goes without saying. If you only could hear the amount of >>>>>>> cursing I do at work every day... ;) >>>>>>> >>>>>>> From: Mirko Jankovic <mailto:[email protected]> >>>>>>> Sent: 18 April 2016 11:29 >>>>>>> To: [email protected] >>>>>>> <mailto:[email protected]> >>>>>>> >>>>>>> Subject: Re: New render layers in maya >>>>>>> >>>>>>> >>>>>>> Compared to old one yes.. compared to Softimage's.. not so ;) >>>>>>> >>>>>>> On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén >>>>>>> <[email protected] <mailto:[email protected]>> wrote: >>>>>>>> I’m hardly a Maya fan, but I have to say that this looks like a big >>>>>>>> improvement to me. >>>>>>>> >>>>>>>> Cheers >>>>>>>> Mikael >>>>>>>> >>>>>>>> From: Mirko Jankovic <mailto:[email protected]> >>>>>>>> Sent: 18 April 2016 10:30 >>>>>>>> To: Rob Wuijster <mailto:[email protected]>; >>>>>>>> [email protected] >>>>>>>> <mailto:[email protected]> >>>>>>>> Subject: Re: New render layers in maya >>>>>>>> >>>>>>>> Seems just like another attempt to push something that is not design >>>>>>>> with Maya nature at all and crammed it inside... >>>>>>>> Ideas and workflows from Softimage simply doesn't work inside maya >>>>>>>> because it is wrong environment completely. >>>>>>>> You can;t get same workflow in something that was sometimes design in >>>>>>>> completely different logic in mind... and now even worse as it become >>>>>>>> this huge Frankenstein of misc workflows and ideas from all the >>>>>>>> purchased software and cramped in it.. pieces that by itself are maybe >>>>>>>> even good but when crammed together they simply don't talk to each >>>>>>>> other. >>>>>>>> Practically you have full house of workers that don;t talk to each >>>>>>>> other or understand each other and trying to make a building... >>>>>>>> >>>>>>>> On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster <[email protected] >>>>>>>> <mailto:[email protected]>> wrote: >>>>>>>>> Well, I think we all decided a long time ago Maya will never be as >>>>>>>>> efficient as Softimage. UI wise or workflow wise. ;-) >>>>>>>>> Like I said, I glanced over it, will have to do a bit more digging >>>>>>>>> when I have the time. >>>>>>>>> >>>>>>>>> cheers! >>>>>>>>> >>>>>>>>> Rob >>>>>>>>> >>>>>>>>> \/-------------\/----------------\/ >>>>>>>>> On 18-4-2016 11:13, Jordi Bares wrote: >>>>>>>>>> I am afraid it is too much to write on an email, may be when I get a >>>>>>>>>> bit of time free I will but invite you to think about it a bit more, >>>>>>>>>> just the layout itself is a massive step backwards from a Softimage >>>>>>>>>> user perspective. >>>>>>>>>> >>>>>>>>>> jb >>>>>>>>>> >>>>>>>>>>> On 18 Apr 2016, at 10:09, Rob Wuijster <[email protected] >>>>>>>>>>> <mailto:[email protected]>> wrote: >>>>>>>>>>> >>>>>>>>>>> Just glanced over it yesterday, but it looked a lot better than the >>>>>>>>>>> current way of working. >>>>>>>>>>> What's bugging you with this approach? Just curious ;-) >>>>>>>>>>> >>>>>>>>>>> Rob >>>>>>>>>>> >>>>>>>>>>> \/-------------\/----------------\/ >>>>>>>>>>> On 18-4-2016 10:50, Jordi Bares wrote: >>>>>>>>>>>> Oh dear… they got it all wrong… >>>>>>>>>>>> jb >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>>> On 18 Apr 2016, at 09:14, Ognjen Vukovic <[email protected] >>>>>>>>>>>>> <mailto:[email protected]>> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> I presume you guys have all seen this... >>>>>>>>>>>>> >>>>>>>>>>>>> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B >>>>>>>>>>>>> >>>>>>>>>>>>> <http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B> >>>>>>>>>>>>> ------ >>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>>>>> [email protected] >>>>>>>>>>>>> <mailto:[email protected]> with >>>>>>>>>>>>> "unsubscribe" in the subject, and reply to confirm. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> ------ >>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>>>> [email protected] >>>>>>>>>>>> <mailto:[email protected]> with >>>>>>>>>>>> "unsubscribe" in the subject, and reply to confirm. >>>>>>>>>>>> >>>>>>>>>>>> Geen virus gevonden in dit bericht. >>>>>>>>>>>> Gecontroleerd door AVG - www.avg.com <http://www.avg.com/> >>>>>>>>>>>> Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van >>>>>>>>>>>> uitgifte: 04/18/16 >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> ------ >>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>>> [email protected] >>>>>>>>>>> <mailto:[email protected]> with "unsubscribe" >>>>>>>>>>> in the subject, and reply to confirm. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Geen virus gevonden in dit bericht. >>>>>>>>>> Gecontroleerd door AVG - www.avg.com <http://www.avg.com/> >>>>>>>>>> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van >>>>>>>>>> uitgifte: 04/18/16 >>>>>>>>> >>>>>>>>> >>>>>>>>> ------ >>>>>>>>> Softimage Mailing List. >>>>>>>>> To unsubscribe, send a mail to >>>>>>>>> [email protected] >>>>>>>>> <mailto:[email protected]> with "unsubscribe" >>>>>>>>> in the subject, and reply to confirm. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Mirko Jankovic >>>>>>>> http://www.cgfolio.com/mirko-jankovic >>>>>>>> <http://www.cgfolio.com/mirko-jankovic> >>>>>>>> >>>>>>>> Need to find freelancers fast? >>>>>>>> www.cgfolio.com <http://www.cgfolio.com/> >>>>>>>> >>>>>>>> Need some help with rendering an Redshift project? >>>>>>>> http://www.gpuoven.com/ <http://www.gpuoven.com/> >>>>>>>> >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>> <mailto:[email protected]> with "unsubscribe" in >>>>>>>> the subject, and reply to confirm. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Mirko Jankovic >>>>>>> http://www.cgfolio.com/mirko-jankovic >>>>>>> <http://www.cgfolio.com/mirko-jankovic> >>>>>>> >>>>>>> Need to find freelancers fast? >>>>>>> www.cgfolio.com <http://www.cgfolio.com/> >>>>>>> >>>>>>> Need some help with rendering an Redshift project? >>>>>>> http://www.gpuoven.com/ <http://www.gpuoven.com/> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> <mailto:[email protected]> with "unsubscribe" in >>>>>>> the subject, and reply to confirm. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Ivan Vasiljevic >>>>>> - >>>>>> Lighting TD >>>>>> Founder, Digital Asset Tailors >>>>>> - >>>>>> web: http://digitalassettailors.com/ <http://digitalassettailors.com/> >>>>>> email: [email protected] >>>>>> <mailto:[email protected]> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> <mailto:[email protected]> with "unsubscribe" in >>>>>> the subject, and reply to confirm. >>>>> >>>>> -- >>>>> >>>>> <~WRD000.jpg> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> <mailto:[email protected]> with "unsubscribe" in >>>>> the subject, and reply to confirm. >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> <mailto:[email protected]> with "unsubscribe" in the >>>> subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> <mailto:[email protected]> with "unsubscribe" in the >>> subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> <mailto:[email protected]> with "unsubscribe" in the >> subject, and reply to confirm. > > > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > > -26 Years Experience > -Member of the Visual Effects Society (VES) > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm.
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