Thanks a lot that was it !

When I change my camera's mode to shaded, constant, etc, it also changes
the Object View's camera because they are the same camera. But when I
change it to OpenGL, or HighQuality in my camera (main view), everything in
my Object View disappear and the view mode turns blank.

I have to manually change the view mode in my Object View when using OpenGL
or HighQuality. Once my Object View is in OpenGL, it doesn't change it's
view mode with my main view, so I can have the same camera with different
view modes, which I don't think it was intended but it's kinda cool and
useful.

Thanks again

Martin



On Sat, Apr 30, 2016 at 6:41 AM, Matt Lind <speye...@hotmail.com> wrote:

> There are certain features that do not work for OpenGL shade setting in
> object view.  However, you need to write your own custom shaders to run
> into
> those limitations.
>
> That said, make sure your viewport shading settings are set to "Realtime
> Shaders -> OpenGL" and not just "Realtime Shaders".  Realtime Shaders is a
> parent menu option setting for the type of shading you want for the
> viewport
> (e.g; OpenGL, DirectX, HLSL, CGFX, ...).  In some versions of Softimage
> choosing Realtime Shaders will default to also setting "OpenGL", but latter
> versions of the application stopped doing that.  Therefore you must
> manually
> click and set the menu explicitly.
>
>
> Matt
>
>
>
>
> Date: Fri, 29 Apr 2016 18:35:01 +0900
> From: Martin Yara <furik...@gmail.com>
> Subject: OpenGL in Object View
> To: "softimage@listproc.autodesk.com"
>
> Hi, I've always used Object View as a separated floating viewport to check
> the results of my scene outside of my main viewers, but I've just realized
> that it doesn't work with OpenGL.
>
> Is there any way to make it work?
>
> I need to check the real time shaders results, and it would improve my
> workflow if I could do it in my secondary monitor.
>
> BTW, I'm working with SI 2013.
>
> Thanks
>
> Martin
>
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