Like the story of life  :P

On 05/12/16 7:36, pedro santos wrote:
First time using Syflex, so after that fact clicked much simpler to get to what I wanted, yes! Some wasted time on the way, though.

Cheers

On Thu, May 12, 2016 at 12:21 PM, Olivier Jeannel <facialdel...@gmail.com> wrote:
this was ...simple in the end ?


On Thu, May 12, 2016 at 12:46 PM, pedro santos <probi...@gmail.com> wrote:
Just to conclude for any late readers. Constrains need some value in distance so the weight map does. Until this clicked it was a bit annoying. Going through the old operator documentation helped :)

Inline image 1

Cheers

On Mon, May 9, 2016 at 3:17 PM, pedro santos <probi...@gmail.com> wrote:
@Olivier The interpolation I was looking for was more in terms of "influence" as a force and not of the point positions as I do that with the Delta Mush, but I'll give it another try on that front. Thanks.

@Paul Will give that a stab as ICE one is stabbing me.

Cheers


On Mon, May 9, 2016 at 9:53 AM, <p...@bustykelp.com> wrote:
One thing I’d say about Syflex is that the original non ICE version, produces far better results in general than the ICE one, especially when using things like Pinning. Its a totally different and more complex / interesting result.
Worth trying to see the difference anyway.
 
Sent: Monday, May 09, 2016 8:51 AM
Subject: Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?
 
A blend between positions ?
I think instead of using the exe out port of Syflex, you can dive inside and output the point position.
Then blend (linear interpolate) between your "shape" point position with a weightmap.
Not always ideal, because you usualy feels the "over the top" deformation.
I sometimes used Mimic, but I had to fight with the stiff result.
 
On Mon, May 9, 2016 at 8:53 AM, pedro santos <probi...@gmail.com> wrote:
I like to build setups that are immediate, so I usually avoid simulation venues as they bring a processing overhead and visualization restriction (you have to build up from frame 0/1), but this time I couldn't escape and I'm struggling to have to artistic direction with Syflex.
So you have a reference of what I have in hands and accomplished so far: https://gfycat.com/WearyHappygoluckyAnole
 
Issues:
- I need to something like silk under water. I'm struggling to get the right mesh density/parameters/setup/forces for this and it seems whenever I change Syflex to something it's closer to it I bring it to a halt.
- It's not clear to me the best way to blend between deformers and cloth so everything before the Syflex ICE operator can drive the sim but also be changed by it:
a) I tried Mimic to another mesh, but although I could even animate the weight map to have a transition the interpretation of the weight map values is too abrupt: I can only get some transition effect between around .01 and down, otherwise it will Mimic completely.
b) I went with Pin instead but the weight map in this one doesn't even work. So it's just the cluster which is also quit abrupt but I like more the simulation in this one of the unaffected parts. If there's no simulation stack can use the object it"self" to as Pin input. Simulated ICE tree also seems quite slower.
 
I've read some threads but nothing conclusive, especially because it's a subject that requires lootttss of testing. So thank you for any insight.
 
Cheers
Pedro
 
 
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