Hi sorry if double-posting but I didnt see it show up, (also more
links at the end) from Em-Tools Compound Descriptions ; (any of these may be useful, but check especially the marked link.)
MT Clip specific to islands; https://vimeo.com/44039628 General MT use clip; https://vimeo.com/46425839 MT Islands can also super-easily be simed (uses RBD with easy trigger-object setup). Hope that could help, & keep us posted! On 05/12/16 8:34, Morten Bartholdy wrote: That's a thought. Not too familiar with ICE and poly island stuff though.//MBDen 12. maj 2016 klokken 14:22 skrev Jason S <jasonsta...@gmail.com>: I think you could merge everything and have a particle per island, or a similar method to braking apart/fracturing objects. Will fetch a few links later-on, but you can check out some of the em-tools for that purpose. On 05/12/16 7:54, Morten Bartholdy wrote:Quick question: The idea is to build a house from the individual parts, inside and out, much like a timelapse shot, but you don't see stuff moving in to place, it just appears where it is supposed to be. This will probably be many hundred if not thousands of parts, many of which can not be positioned with particles (which would be easy to reveal) so is there perhaps a way to take the content of a group and use as input for an ICE tree like this, so I don't have to set up an ICE tree for each part? //MortenDen 10. maj 2016 klokken 17:41 skrev Oscar Juarez <tridi.animei...@gmail.com>: You could try something like this: https://www.dropbox.com/s/273cpq5dmdyj0kd/ice_vis.zip?dl=0 if any point is inside a volume the visibility get turns off. You could play with averages and thresholds so it fits better to your needs. On Tue, May 10, 2016 at 4:29 PM, Morten Bartholdy <x...@colorshopvfx.dk> wrote:I would like to unhide a number of objects by animating a volume and as the objects get to be inside that volume their visibility is set to 1.0. I can do this for instance by setting an _expression_ on position on a particular axis for the controlling object, but I don't know how to test if the geometry is inside another one and if so set the visibility to 1.0 I know that in ICE I can test if polygons are inside a volume and get a boolean value from that, but it is per polygon so I can't find a way to set object visibility with these values. Is there a simple way to do this either via expressions or in ICE? Thanks - Morten ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. |
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