and if your renderer supports proxies (I think most of them do), use them! On Fri, May 20, 2016 at 3:14 PM, Ed Manning <[email protected]> wrote:
> > - use the "render local" option, which writes the images to a temp > directory on the render machines, then copies to the server. > - set chunk size to a large number to minimize the number of times the > scene has to be loaded by the network machines > - turn off any unnecessary aovs > - try to set up local simulation caches on the render machines > - don't know what renderer you're using, but most can save you a lot > of disk read if you convert all textures to tiled mipmapped versions > - for that matter, you might want to set up local texture caches too. > > > > > On Fri, May 20, 2016 at 1:16 PM, Steve Parish <[email protected]> > wrote: > >> My Maya misery continues.. >> >> We can't seem to be able to submit jobs without bringing the server to >> its knees. Anything with simulation or large scenes just jams everything >> up. I can only really submit to 3 machines. >> >> We're using Royal Render.. >> >> Any suggestions? >> >> Thanks >> Steve P >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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