Hey Morten --

You might also look into Eric Mootz's emTools; pretty sure you can use some
of them to get exactly what you want, possibly without the Legolizer itself
(if there are compatibility issues).

I'm pretty sure I did what you're trying to do a few years ago for a spec
piece, but I have no recollection whatsoever of how I did it!  :-)  At
least you can be confident that it must be possible and not too difficult
if I managed it.



On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> Hi Ed,
>
> Great compund :)
> I will try those and see what I get.
>
> //Morten
>
>
>
> > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer <edschif...@gmail.com>:
> >
> >
> > Hi Morten
> >
> > thanks for using my compound :)
> > as a guess, I'd go with Get Closest Locations and Switch Context nodes,
> but
> > I always get confused with context as well.
> >
> > wish you luck.
> > cheers
> >
> > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
> >
> > > Hmm, I forgot to actually ask if someone has an idea regarding how to
> grab
> > > these colors or more specifically how to hook them into the legolizer
> > > compounds.
> > >
> > > //MB
> > >
> > >
> > >
> > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy <
> > > x...@colorshopvfx.dk>:
> > > >
> > > >
> > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer
> > > compounds and ran into a snag. I would like to get colors for my
> Legolizer
> > > Lego bricks either from a particle pointcloud or from voxels from a
> fluid
> > > simulation so I can make nice Lego explosions with it. I have yet to
> figure
> > > out how to do this as I run into context mismatch issues.
> > > >
> > > > Thanks!
> > > >
> > > > //Morten
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