It depends on how complex your csg is, my toolset was made mainly for selfeducation purposes so it doesnot support many necessary stuff like attribute transfer, normals correction on voxels-to-mesh conversion etc. but for simple usercases it could be acceptable i think.
вторник, 7 июня 2016 г. пользователь Morten Bartholdy написал: > Hi Oleg, > > Thanks a lot for the tips and insight. I have been testing the fracturing > lately and it is a lot of fun :) > > I guessed there might not be a stable solution, but sometimes with tips > and tricks things can be made workable, so thanks or those. > > You mention vdb csg - is this possible with your vdb tools for XSI? > > > Regards > Morten > > > > > Den 7. juni 2016 klokken 11:35 skrev Oleg Bliznuk <gbo...@gmail.com > <javascript:;>>: > > > > > > Hey Morten, > > To get booleans work more or less predictable you have to : > > -triangulate your mesh (or have all vertices of each polygon to be in the > > same plane so that polygon is mathematically determenible) > > -get rid of all selfintersection, all double edges, all holes > > Avoiding any of these cases makes it is impossible to know an exact > result. > > Unfortunatly it is still impossible to make a 100% stable polygonal > > booleans, in general, for animation tasks it may be worth to use > voxelbased > > methods like vdb csg/ fracturing. > > Regards, > > Oleg > > > > вторник, 7 июня 2016 г. пользователь Morten Bartholdy написал: > > > > > I am working on creating fluid in a bottle where I would like to > animate > > > the fluid surface rather than simulate fluids, so I am looking at > animating > > > an object which I use to cut the fluid object with Implosias CGS > Booleans. > > > Unfortunately it seems they are no more stable than the built in > booleans, > > > resulting in the boolean object not being created on some frames. I > know > > > from the built in booleans that I can try and make small variations in > > > translation on the boolean input objects to fix this, but it does not > > > always work, it is finicky and I was hoping for a more solid solution > for > > > animations. > > > > > > So I was wondering if someone here know a way to get more stable > results > > > from CSG booleans or perhaps know about other workarounds to achieve > > > something like this. > > > > > > Cheers > > > Morten > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <javascript:;> with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <javascript:;> with "unsubscribe" in the subject, and reply to confirm.
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