It depends on how complex your csg is, my toolset was made mainly for
selfeducation purposes so it doesnot support many necessary stuff like
attribute transfer, normals correction on voxels-to-mesh conversion etc.
but for simple usercases it could be acceptable i think.

вторник, 7 июня 2016 г. пользователь Morten Bartholdy написал:

> Hi Oleg,
>
> Thanks a lot for the tips and insight. I have been testing the fracturing
> lately and it is a lot of fun :)
>
> I guessed there might not be a stable solution, but sometimes with tips
> and tricks things can be made workable, so thanks or those.
>
> You mention vdb csg - is this possible with your vdb tools for XSI?
>
>
> Regards
> Morten
>
>
>
> > Den 7. juni 2016 klokken 11:35 skrev Oleg Bliznuk <gbo...@gmail.com
> <javascript:;>>:
> >
> >
> > Hey Morten,
> > To get booleans work more or less predictable you have to :
> > -triangulate your mesh (or have all vertices of each polygon to be in the
> > same plane so that polygon is mathematically determenible)
> > -get rid of all selfintersection, all double edges, all holes
> > Avoiding any of these cases makes it is impossible to know an exact
> result.
> > Unfortunatly it is still impossible to make a 100% stable polygonal
> > booleans, in general, for animation tasks it may be worth to use
> voxelbased
> > methods like vdb csg/ fracturing.
> > Regards,
> > Oleg
> >
> > вторник, 7 июня 2016 г. пользователь Morten Bartholdy написал:
> >
> > > I am working on creating fluid in a bottle where I would like to
> animate
> > > the fluid surface rather than simulate fluids, so I am looking at
> animating
> > > an object which I use to cut the fluid object with Implosias CGS
> Booleans.
> > > Unfortunately it seems they are no more stable than the built in
> booleans,
> > > resulting in the boolean object not being created on some frames. I
> know
> > > from the built in booleans that I can try and make small variations in
> > > translation on the boolean input objects to fix this, but it does not
> > > always work, it is finicky and I was hoping for a more solid solution
> for
> > > animations.
> > >
> > > So I was wondering if someone here know a way to get more stable
> results
> > > from CSG booleans or perhaps know about other workarounds to achieve
> > > something like this.
> > >
> > > Cheers
> > > Morten
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