seems there was a problem with the mail server. The reply was from Francois Lord, not myself.
They improved the drivers and the handling of the space mice btw., so you might want to try your space pilot with the newest driver. If it would work in XSI the same way as in the demo viewer, it would be really useful. It adjusts the speed of the camera movement relative to the distance to the camera target. The target will get automatically projected on the objects surface in the middle of a viewport so you will always orbit around the part you're looking at. But as said it works not exactly this way in XSI. It positions the target only if you select something (sub components works though). sven From: [email protected] [mailto:[email protected]] On Behalf Of Sven Constable Sent: Wednesday, June 15, 2016 12:58 AM To: [email protected] Subject: Re: Space Mouse for XSI I won a SpacePilot several years ago and was very impressed with the hardware, much less with the drivers. The main problem I saw in Softimage was the fact that the speed of translation wasn't adjusting with the distance from the object. Normally, when you dolly the camera in Softimage, the speed of the camera varies with the distance of the object. So in a very large scene, the camera moves very rapidly. With the SpacePilot, the camera moves always at the same speed, making it very very slow in large scenes. It made it useless. My SpacePilot is sleeping in a drawer ever since. I'm keeping it because I'm dreaming of the day I will be able to use it in VR. ;) On 2016-06-14 14:52, Sven Constable wrote: Hey list, I recently bought a spacemouse pro, not exclusively for Softimage but would be nice to use it there. The mouse itself works great within the demo from 3dConnexion (3d Connexion Viewer) and after some days of practice it feels very natural. The implementation in some of the 3D animation DCCs unfortunatly isn't that great. It works ok in XSI in the ortho views as well with user cam and regular cameras. Not exceptionally good. E.g it has no automatic repositioning of the camera interest. What makes it a bit difficult to move the cam precisely when you're very close to objects. Another thing is, it mutes the direction constraint on the cam to its interest. Somewhat understandable, since an active constraint would interfere with the six degrees of freedom the mouse can do. 'Sticky keys' do not work because all buttons (even if freely configurable) always works as toggle switches. I'll give it some weeks testdriving it. Right now it feels more like a gadget for CAD people. Does anyone got some tips to make the best out of the spacemouse together with XSI? Regards, sven
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