I just figured it out. I didn't realize the age compounds require a simulated ICE Tree, but adding that fixes the problem even if there are no simulate nodes in the tree.
//MB > Den 17. juni 2016 klokken 11:57 skrev Rob Chapman <tekano....@gmail.com>: > > > I imagine you are setting the age limit once on emit and never again later > on , which could be the issue with your tree logic if not, maybe frames > not seconds is selected, without seeing a tree is hard to ascertain the > issue. > > Often in situations like these is good to visualise the data per particle > to work out exactly where the intended logic breaks > On 17 Jun 2016 10:40, "Morten Bartholdy" <x...@colorshopvfx.dk> wrote: > > > I am emitting particles once from polygon positions and using a null to > > scale them to reveal them. Later I want to delete them randomly inside of > > some 10 frames so I have added Set Particle Age limit and a Delete > > Particles at Age Limit. However the particles are not deleted. I have tried > > with and without a Simulation Root and a Simulate Particles node, it makes > > no difference. > > > > If I create a new and similar particle emission I can get it working fine > > so I am a bit puzzled. Is there some sort of initialization required for > > Particle Age Limit and Delete Particles at Age Limit? What might throw it > > off? > > > > //Morten > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.