I just figured it out. I didn't realize the age compounds require a simulated 
ICE Tree, but adding that fixes the problem even if there are no simulate nodes 
in the tree.

//MB



> Den 17. juni 2016 klokken 11:57 skrev Rob Chapman <tekano....@gmail.com>:
> 
> 
> I imagine you are setting the age limit once on emit and never again later
> on ,  which could be the issue with your tree logic if not,  maybe frames
> not seconds is selected, without seeing a tree is hard to ascertain the
> issue.
> 
> Often in situations like these is good to visualise the data per particle
> to work out exactly where the intended  logic breaks
> On 17 Jun 2016 10:40, "Morten Bartholdy" <x...@colorshopvfx.dk> wrote:
> 
> > I am emitting particles once from polygon positions and using a null to
> > scale them to reveal them. Later I want to delete them randomly inside of
> > some 10 frames so I have added Set Particle Age limit and a Delete
> > Particles at Age Limit. However the particles are not deleted. I have tried
> > with and without a Simulation Root and a Simulate Particles node, it makes
> > no difference.
> >
> > If I create a new and similar particle emission I can get it working fine
> > so I am a bit puzzled. Is there some sort of initialization required for
> > Particle Age Limit and Delete Particles at Age Limit? What might throw it
> > off?
> >
> > //Morten
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