I need to have stuff falling through the frame for a while meaning generating particles continually and then at a particular framerange delete the particles randomly, ie. delete at global time within a random range. I can't seem to get delete at particle age to do this - could someone offer a quick pointer in the right direction?
Thanks! //Morten ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.