Never played with "cycle with offset". Sound interesting.

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*  Stephen P. Davidson*

*(954) 552-7956*    sdavid...@3danimationmagic.com

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On Thu, Jun 23, 2016 at 2:09 PM Jason S <jasonsta...@gmail.com> wrote:

> One I didn't know about was 'Cycle with offset', which is like a hybrid
> between 'linear extrapolation' and 'cycle',
> where it continuously cycles the animation but re-starts it from the
> point of the last keyframe, instead of restarting from 0 at every loop.
>
> On 06/22/16 15:23, Matt Lind wrote:
> >
> http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/fcurves_ExtrapolatingFunctionCurves.htm
> >
> > However, even if you don't use pre/post extrapolation, all you have to
> do is
> > enter a value above 100% along the path.  Softimage will internally make
> the
> > adjustment to preserve continuity.
> >
> > It's all in the manuals.
> >
> >
> > Matt
> >
> >
> >
> > Date: Tue, 21 Jun 2016 14:58:01 -0500
> > From: Pierre Schiller <activemotionpictu...@gmail.com>
> > Subject: Re: Path constrained camera and endless loop
> > To: softimage@listproc.autodesk.com
> >
> > Thank you Matt. Would be a plus, to show the method.
> > I initially solved as posted, but I didn't know one can extrapolate the
> > curve for ever.
> > On Jun 17, 2016 8:56 PM, "pedro santos" <probi...@gmail.com> wrote:
> >
> >> @Matt
> >> I'm confused: what do you mean by: "All you need to do is extrapolate
> the
> >> FCurve linearly beyond 100%."    Curve Extrapolation to Cycle? That
> works
> >> fine if you just want to loop exactly the same thing but not if you want
> >> to
> >> "travel" between loops. And if that is what you mean how it wouldn't
> >> destroy the Motion Blur too?
> >>
> >> Cheers
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